add reflection queries to return a TType. Fix minor issue with interface names.

- Add new queries: TProgram::getUniformTType and getUniformBlockTType,
  which return a const TType*, or nullptr on a bad index.  These are valid for
  any source language.

- Interface name for HLSL cbuffers is taken from the (only) available declaration name,
  whereas before it was always an empty string, which caused some troubles with reflection
  mapping them all to the same index slot.  This also makes it appear in the SPIR-V binary
  instead of an empty string.

- Print the binding as part of the reflection textual dump.

- TType::clone becomes const.  Needed to call it from a const method, and anyway it doesn't
  change the object it's called on.

- Because the TObjectReflection constructor is called with a TType *reference* (not pointer)
  so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr
  there, that now has a dedicated static method to obtain the bad value.  It uses a private
  constructor, so external users can't create one with a nullptr type.
This commit is contained in:
steve-lunarg 2016-09-21 14:19:40 -06:00
parent de97fe0ad4
commit 8ffc36aecc
16 changed files with 407 additions and 283 deletions

View file

@ -1,5 +1,5 @@
//
//Copyright (C) 2013 LunarG, Inc.
//Copyright (C) 2013-2016 LunarG, Inc.
//
//All rights reserved.
//
@ -37,6 +37,7 @@
#define _REFLECTION_INCLUDED
#include "../Public/ShaderLang.h"
#include "../Include/Types.h"
#include <list>
#include <set>
@ -54,20 +55,41 @@ class TReflectionTraverser;
// Data needed for just a single object at the granularity exchanged by the reflection API
class TObjectReflection {
public:
TObjectReflection(const TString& pName, int pOffset, int pGLDefineType, int pSize, int pIndex) :
name(pName), offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex) { }
void dump() const { printf("%s: offset %d, type %x, size %d, index %d\n", name.c_str(), offset, glDefineType, size, index); }
TObjectReflection(const TString& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex) :
name(pName), type(pType.clone()),
offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex) { }
void dump() const {
printf("%s: offset %d, type %x, size %d, index %d, binding %d\n",
name.c_str(), offset, glDefineType, size, index, getBinding() );
}
const TType* const getType() const { return type; }
TString name;
int offset;
int glDefineType;
int size; // data size in bytes for a block, array size for a (non-block) object that's an array
int index;
static TObjectReflection badReflection() { return TObjectReflection(); }
protected:
int getBinding() const {
if (type == nullptr || type->getQualifier().layoutBinding == TQualifier::layoutBindingEnd)
return -1;
return type->getQualifier().layoutBinding;
}
TObjectReflection() : type(nullptr), offset(-1), glDefineType(-1), size(-1), index(-1) { }
const TType* type;
};
// The full reflection database
class TReflection {
public:
TReflection() : badReflection("__bad__", -1, -1, -1, -1) {}
TReflection() : badReflection(TObjectReflection::badReflection()) { }
virtual ~TReflection() {}
// grow the reflection stage by stage