Implement the extension GL_ARB_gpu_shader_int64
- Add new keyword int64_t/uint64_t/i64vec/u64vec. - Support 64-bit integer literals (dec/hex/oct). - Support built-in operators for 64-bit integer type. - Add implicit and explicit type conversion for 64-bit integer type. - Add new built-in functions defined in this extension.
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33 changed files with 5047 additions and 3009 deletions
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@ -191,6 +191,8 @@ public:
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TIntermConstantUnion* addConstantUnion(const TConstUnionArray&, const TType&, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(int, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(unsigned int, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(long long, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(unsigned long long, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(bool, const TSourceLoc&, bool literal = false) const;
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TIntermConstantUnion* addConstantUnion(double, TBasicType, const TSourceLoc&, bool literal = false) const;
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TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) const;
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