Implement the extension GL_ARB_gpu_shader_int64

- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
This commit is contained in:
Rex Xu 2016-04-22 16:51:45 +08:00
parent 010e93fe62
commit 8ff43de891
33 changed files with 5047 additions and 3009 deletions

View file

@ -880,6 +880,8 @@ const int baseAlignmentVec4Std140 = 16;
int TIntermediate::getBaseAlignmentScalar(const TType& type, int& size)
{
switch (type.getBasicType()) {
case EbtInt64:
case EbtUint64:
case EbtDouble: size = 8; return 8;
default: size = 4; return 4;
}