Implement the extension GL_ARB_gpu_shader_int64

- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
This commit is contained in:
Rex Xu 2016-04-22 16:51:45 +08:00
parent 010e93fe62
commit 8ff43de891
33 changed files with 5047 additions and 3009 deletions

View file

@ -62,6 +62,8 @@ void TType::buildMangledName(TString& mangledName)
case EbtDouble: mangledName += 'd'; break;
case EbtInt: mangledName += 'i'; break;
case EbtUint: mangledName += 'u'; break;
case EbtInt64: mangledName += "i64"; break;
case EbtUint64: mangledName += "u64"; break;
case EbtBool: mangledName += 'b'; break;
case EbtAtomicUint: mangledName += "au"; break;
case EbtSampler: