Implement the extension GL_ARB_gpu_shader_int64
- Add new keyword int64_t/uint64_t/i64vec/u64vec. - Support 64-bit integer literals (dec/hex/oct). - Support built-in operators for 64-bit integer type. - Add implicit and explicit type conversion for 64-bit integer type. - Add new built-in functions defined in this extension.
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33 changed files with 5047 additions and 3009 deletions
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@ -182,6 +182,8 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
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case EbtFloat: break;
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case EbtInt: s.append("i"); break;
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case EbtUint: s.append("u"); break;
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case EbtInt64: s.append("i64"); break;
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case EbtUint64: s.append("u64"); break;
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default: break; // some compilers want this
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}
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if (image) {
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@ -1319,6 +1321,8 @@ public:
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case EbtDouble:
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case EbtInt:
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case EbtUint:
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case EbtInt64:
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case EbtUint64:
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case EbtBool:
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return true;
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default:
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@ -1409,6 +1413,8 @@ public:
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case EbtDouble: return "double";
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case EbtInt: return "int";
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case EbtUint: return "uint";
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case EbtInt64: return "int64_t";
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case EbtUint64: return "uint64_t";
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case EbtBool: return "bool";
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case EbtAtomicUint: return "atomic_uint";
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case EbtSampler: return "sampler/image";
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