Remove debugOptions from internal classes
The debug options passed down from the public ShConstruct* functions to internal code is unused. This change removes the internal debugOptions fields and attempts to make it more obvious these fields are not used. This change does not change the public-facing interface. This change also adds the -Wshorten-64-to-32 warning to the StandAlone build in order to avoid unwanted 64-to-32 bit conversions in the future. Closes #3348.
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6 changed files with 30 additions and 37 deletions
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@ -516,7 +516,7 @@ void ProcessGlobalBlockSettings(int& argc, char**& argv, std::string* name, unsi
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if (set) {
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errno = 0;
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int setVal = ::strtol(argv[curArg], nullptr, 10);
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int setVal = static_cast<int>(::strtol(argv[curArg], nullptr, 10));
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if (errno || setVal < 0) {
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printf("%s: invalid set\n", argv[curArg]);
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usage();
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@ -528,7 +528,7 @@ void ProcessGlobalBlockSettings(int& argc, char**& argv, std::string* name, unsi
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if (binding) {
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errno = 0;
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int bindingVal = ::strtol(argv[curArg], nullptr, 10);
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int bindingVal = static_cast<int>(::strtol(argv[curArg], nullptr, 10));
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if (errno || bindingVal < 0) {
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printf("%s: invalid binding\n", argv[curArg]);
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usage();
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@ -611,7 +611,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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exit(EFailUsage);
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}
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errno = 0;
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int location = ::strtol(split + 1, nullptr, 10);
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int location = static_cast<int>(::strtol(split + 1, nullptr, 10));
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if (errno) {
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printf("%s: invalid location\n", arg);
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exit(EFailUsage);
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@ -638,7 +638,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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} else if (lowerword == "uniform-base") {
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if (argc <= 1)
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Error("no <base> provided", lowerword.c_str());
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uniformBase = ::strtol(argv[1], nullptr, 10);
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uniformBase = static_cast<int>(::strtol(argv[1], nullptr, 10));
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bumpArg();
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break;
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} else if (lowerword == "client") {
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@ -1172,7 +1172,7 @@ void CompileShaders(glslang::TWorklist& worklist)
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glslang::TWorkItem* workItem;
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if (Options & EOptionStdin) {
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if (worklist.remove(workItem)) {
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ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options);
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ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), 0);
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if (compiler == nullptr)
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return;
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@ -1185,7 +1185,7 @@ void CompileShaders(glslang::TWorklist& worklist)
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}
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} else {
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while (worklist.remove(workItem)) {
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ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
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ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), 0);
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if (compiler == nullptr)
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return;
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@ -1876,7 +1876,8 @@ void CompileFile(const char* fileName, ShHandle compiler)
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for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
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for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
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// ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
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ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, GetResources(), Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
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ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, GetResources(), 0,
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(Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
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// const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
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// "or should be l", "ine 1", "string 5\n", "float glo", "bal",
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// ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
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