WIP: HLSL: structuredbuffer counter functionality
This is WIP, heavy on the IP part. There's not yet enough to use in real workloads. Currently present: * Creation of separate counter buffers for structured buffer types needing them. * IncrementCounter / DecrementCounter methods * Postprocess to remove unused counter buffers from linkage * Associated counter buffers are given @count suffix (invalid as a user identifier) Not yet present: * reflection queries to obtain bindings for counter buffers * Append/Consume buffers * Ability to use SB references passed as fn parameters
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9 changed files with 520 additions and 24 deletions
316
Test/baseResults/hlsl.structbuffer.incdec.frag.out
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316
Test/baseResults/hlsl.structbuffer.incdec.frag.out
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hlsl.structbuffer.incdec.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of uint)
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0:8 'result' ( temp 4-component vector of uint)
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0:8 Constant:
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 7 (const int)
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0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 7 (const int)
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0:13 move second child to first child ( temp 4-component vector of uint)
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0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 5 (const int)
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0:13 Constant:
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:15 Sequence
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0:15 move second child to first child ( temp uint)
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0:15 'c1' ( temp uint)
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0:15 AtomicAdd ( temp uint)
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0:15 @count: direct index for structure ( temp int)
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0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp uint)
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0:16 'c2' ( temp uint)
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0:16 AtomicAdd ( temp uint)
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0:16 @count: direct index for structure ( temp int)
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0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 -1 (const int)
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0:18 Branch: Return with expression
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0:? Construct vec4 ( temp 4-component vector of float)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Convert uint to float ( temp float)
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0:18 'c1' ( temp uint)
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0:18 Convert uint to float ( temp float)
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0:18 'c2' ( temp uint)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of uint)
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0:8 'result' ( temp 4-component vector of uint)
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0:8 Constant:
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 7 (const int)
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0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 7 (const int)
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0:13 move second child to first child ( temp 4-component vector of uint)
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0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 5 (const int)
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0:13 Constant:
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:15 Sequence
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0:15 move second child to first child ( temp uint)
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0:15 'c1' ( temp uint)
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0:15 AtomicAdd ( temp uint)
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0:15 @count: direct index for structure ( temp int)
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0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp uint)
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0:16 'c2' ( temp uint)
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0:16 AtomicAdd ( temp uint)
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0:16 @count: direct index for structure ( temp int)
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0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 -1 (const int)
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0:18 Branch: Return with expression
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0:? Construct vec4 ( temp 4-component vector of float)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Convert uint to float ( temp float)
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0:18 'c1' ( temp uint)
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0:18 Convert uint to float ( temp float)
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0:18 'c2' ( temp uint)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) in uint)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 69
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 62 65
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "pos"
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Name 16 "result"
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Name 20 "sbuf_rw_i"
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MemberName 20(sbuf_rw_i) 0 "@data"
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Name 22 "sbuf_rw_i"
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Name 26 "sbuf_rw_d"
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Name 27 "sbuf_rw_nocounter"
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Name 33 "c1"
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Name 34 "sbuf_rw_i@count"
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MemberName 34(sbuf_rw_i@count) 0 "@count"
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Name 36 "sbuf_rw_i@count"
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Name 42 "c2"
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Name 43 "sbuf_rw_d@count"
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Name 60 "pos"
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Name 62 "pos"
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Name 65 "@entryPointOutput"
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Name 66 "param"
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Decorate 19 ArrayStride 16
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MemberDecorate 20(sbuf_rw_i) 0 Offset 0
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Decorate 20(sbuf_rw_i) BufferBlock
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Decorate 22(sbuf_rw_i) DescriptorSet 0
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Decorate 26(sbuf_rw_d) DescriptorSet 0
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Decorate 27(sbuf_rw_nocounter) DescriptorSet 0
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MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0
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Decorate 34(sbuf_rw_i@count) BufferBlock
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Decorate 36(sbuf_rw_i@count) DescriptorSet 0
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Decorate 43(sbuf_rw_d@count) DescriptorSet 0
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Decorate 62(pos) Location 0
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Decorate 65(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeVector 6(int) 4
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15: TypePointer Function 14(ivec4)
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17: 6(int) Constant 0
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18: 14(ivec4) ConstantComposite 17 17 17 17
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19: TypeRuntimeArray 14(ivec4)
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20(sbuf_rw_i): TypeStruct 19
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21: TypePointer Uniform 20(sbuf_rw_i)
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22(sbuf_rw_i): 21(ptr) Variable Uniform
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23: TypeInt 32 1
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24: 23(int) Constant 0
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25: 23(int) Constant 7
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26(sbuf_rw_d): 21(ptr) Variable Uniform
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27(sbuf_rw_nocounter): 21(ptr) Variable Uniform
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28: 23(int) Constant 5
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29: 6(int) Constant 2
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30: 14(ivec4) ConstantComposite 29 29 29 29
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31: TypePointer Uniform 14(ivec4)
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34(sbuf_rw_i@count): TypeStruct 23(int)
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35: TypePointer Uniform 34(sbuf_rw_i@count)
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36(sbuf_rw_i@count): 35(ptr) Variable Uniform
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37: TypePointer Uniform 23(int)
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39: 23(int) Constant 1
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40: 6(int) Constant 1
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43(sbuf_rw_d@count): 35(ptr) Variable Uniform
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45: 23(int) Constant 4294967295
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61: TypePointer Input 6(int)
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62(pos): 61(ptr) Variable Input
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64: TypePointer Output 9(fvec4)
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65(@entryPointOutput): 64(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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60(pos): 7(ptr) Variable Function
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66(param): 7(ptr) Variable Function
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63: 6(int) Load 62(pos)
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Store 60(pos) 63
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67: 6(int) Load 60(pos)
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Store 66(param) 67
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68: 9(fvec4) FunctionCall 12(@main(u1;) 66(param)
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Store 65(@entryPointOutput) 68
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(pos): 7(ptr) FunctionParameter
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13: Label
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16(result): 15(ptr) Variable Function
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33(c1): 7(ptr) Variable Function
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42(c2): 7(ptr) Variable Function
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Store 16(result) 18
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32: 31(ptr) AccessChain 27(sbuf_rw_nocounter) 24 28
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Store 32 30
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38: 37(ptr) AccessChain 36(sbuf_rw_i@count) 24
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41: 6(int) AtomicIAdd 38 40 17 39
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Store 33(c1) 41
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44: 37(ptr) AccessChain 43(sbuf_rw_d@count) 24
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46: 6(int) AtomicIAdd 44 40 17 45
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Store 42(c2) 46
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47: 7(ptr) AccessChain 16(result) 17
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48: 6(int) Load 47
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49: 8(float) ConvertUToF 48
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50: 7(ptr) AccessChain 16(result) 40
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51: 6(int) Load 50
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52: 8(float) ConvertUToF 51
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53: 6(int) Load 33(c1)
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54: 8(float) ConvertUToF 53
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55: 6(int) Load 42(c2)
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56: 8(float) ConvertUToF 55
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57: 9(fvec4) CompositeConstruct 49 52 54 56
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ReturnValue 57
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FunctionEnd
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19
Test/hlsl.structbuffer.incdec.frag
Normal file
19
Test/hlsl.structbuffer.incdec.frag
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RWStructuredBuffer<uint4> sbuf_rw_i;
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RWStructuredBuffer<uint4> sbuf_rw_d;
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RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec
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float4 main(uint pos : FOO) : SV_Target0
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{
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uint4 result = 0;
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sbuf_rw_i[7];
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sbuf_rw_d[7];
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sbuf_rw_nocounter[5] = 2;
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uint c1 = sbuf_rw_i.IncrementCounter();
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uint c2 = sbuf_rw_d.DecrementCounter();
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return float4(result.x, result.y, c1, c2);
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}
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