Minor preprocessor fix for error message line/string numbers coming from source line, not macro line.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23576 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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5 changed files with 51 additions and 4 deletions
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@ -1,5 +1,9 @@
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WARNING: #version: statement missing; use #version on first line of shader
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0:? Sequence
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ERROR: 0:46: 'xyxwx' : illegal vector field selection
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ERROR: 0:46: 'xyxwx' : illegal vector field selection
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ERROR: 2 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child (highp float)
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0:4 'sum' (highp float)
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@ -24,6 +28,41 @@ WARNING: #version: statement missing; use #version on first line of shader
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0:39 'gl_Position' (gl_Position highp 4-component vector of float)
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0:39 Construct vec4 (highp 4-component vector of float)
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0:39 'sum' (highp float)
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0:44 Function Definition: foo( (highp float)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 Branch: Return with expression
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0:46 add (highp float)
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0:46 add (highp float)
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0:46 direct index (highp float)
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0:46 'gl_Position' (gl_Position highp 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 3.000000
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0:46 add (highp float)
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0:46 direct index (highp float)
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0:46 'gl_Position' (gl_Position highp 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 3.000000
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0:47 Branch: Return with expression
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0:47 add (highp float)
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0:47 add (highp float)
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0:47 direct index (highp float)
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0:47 'gl_Position' (gl_Position highp 4-component vector of float)
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0:47 Constant:
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0:47 1 (const int)
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0:47 Constant:
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0:47 3.000000
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0:47 add (highp float)
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0:47 direct index (highp float)
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0:47 'gl_Position' (gl_Position highp 4-component vector of float)
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0:47 Constant:
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0:47 1 (const int)
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0:47 Constant:
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0:47 3.000000
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0:? Linker Objects
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0:? 'sum' (highp float)
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@ -38,3 +38,11 @@ void main()
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// sum should be 321.0
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gl_Position = vec4(sum);
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}
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#define ADD(a, b) a + b + ((a) + ((b)));
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float foo()
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{
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return ADD(gl_Position.xyxwx, 3.0) // ERROR, should be this line number
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return ADD(gl_Position.y, 3.0)
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}
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