Full stack: distinguish between a scalar and a vector of size 1.
There have been GLSL extensions considering this, and HLSL does it. This is a fully backward compatible change that allows this distinction.
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9 changed files with 152 additions and 29 deletions
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@ -107,7 +107,6 @@ public:
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void arrayDimMerge(TType& type, const TArraySizes* sizes);
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bool voidErrorCheck(const TSourceLoc&, const TString&, TBasicType);
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void boolCheck(const TSourceLoc&, const TIntermTyped*);
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void boolCheck(const TSourceLoc&, const TPublicType&);
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void globalQualifierFix(const TSourceLoc&, TQualifier&);
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bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType);
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void mergeQualifiers(const TSourceLoc&, TQualifier& dst, const TQualifier& src, bool force);
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