Use GLSLANG_ANGLE to strip features to what ANGLE requires

This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter.  It also hardcodes profile/version
to core/450.

In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE.  The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.

This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.

Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
This commit is contained in:
Shahbaz Youssefi 2020-07-03 15:42:53 -04:00
parent f5ed7a69d5
commit 8c49d15fbf
No known key found for this signature in database
GPG key ID: C6149357EC6727E0
17 changed files with 215 additions and 103 deletions

View file

@ -58,7 +58,7 @@ public:
const SpvVersion& spvVersion, EShLanguage language, TInfoSink& infoSink,
bool forwardCompatible, EShMessages messages)
:
#ifndef GLSLANG_WEB
#if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
forwardCompatible(forwardCompatible),
profile(profile),
#endif
@ -116,9 +116,14 @@ public:
bool relaxedErrors() const { return false; }
bool suppressWarnings() const { return true; }
bool isForwardCompatible() const { return false; }
#else
#ifdef GLSLANG_ANGLE
const bool forwardCompatible = true;
const EProfile profile = ECoreProfile;
#else
bool forwardCompatible; // true if errors are to be given for use of deprecated features
EProfile profile; // the declared profile in the shader (core by default)
#endif
bool isEsProfile() const { return profile == EEsProfile; }
void requireProfile(const TSourceLoc& loc, int profileMask, const char* featureDesc);
void profileRequires(const TSourceLoc& loc, int profileMask, int minVersion, int numExtensions,