SPIR-V: Aggressively prune unreachable merge, continue target

More aggressively prune unreachable code as follows.
When no control flow edges reach a merge block or continue target:
- delete their contents so that:
  - a merge block becomes OpLabel, then OpUnreachable
  - a continue target becomes OpLabel, then an OpBranch back to the
    loop header
- any basic block which is dominated by such a merge block or continue
  target is removed as well.
- decorations targeting the removed instructions are removed.

Enables the SPIR-V builder post-processing step the GLSLANG_WEB case.
This commit is contained in:
David Neto 2019-10-21 14:50:31 -04:00
parent b131630e7c
commit 8c3d5b4b6c
44 changed files with 2398 additions and 1423 deletions

View file

@ -2,68 +2,95 @@ hlsl.doLoop.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in float)
0:1 Function Definition: f0( ( temp void)
0:1 Function Parameters:
0:? Sequence
0:3 Loop with condition not tested first: Unroll
0:3 Loop Condition
0:3 Constant:
0:3 false (const bool)
0:3 No loop body
0:4 Loop with condition not tested first: Unroll
0:4 Loop Condition
0:4 Constant:
0:4 false (const bool)
0:4 No loop body
0:5 Loop with condition not tested first
0:5 Loop Condition
0:5 Compare Greater Than ( temp bool)
0:5 'input' ( in float)
0:5 Constant:
0:5 2.000000
0:5 Loop Body
0:? Sequence
0:5 Branch: Return with expression
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 'input' ( in float)
0:6 Loop with condition not tested first
0:2 Loop with condition not tested first: Unroll
0:2 Loop Condition
0:2 Constant:
0:2 false (const bool)
0:2 No loop body
0:5 Function Definition: f1( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:6 Loop with condition not tested first: Unroll
0:6 Loop Condition
0:6 Compare Less Than ( temp bool)
0:6 'input' ( in float)
0:6 Constant:
0:6 10.000000
0:6 Loop Body
0:6 Pre-Increment ( temp float)
0:6 'input' ( in float)
0:7 Loop with condition not tested first
0:7 Loop Condition
0:7 Compare Less Than ( temp bool)
0:7 Pre-Increment ( temp float)
0:7 'input' ( in float)
0:7 Constant:
0:7 10.000000
0:7 Loop Body
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 Compare Less Than ( temp bool)
0:7 Pre-Increment ( temp float)
0:7 'input' ( in float)
0:7 Constant:
0:7 10.000000
0:7 No loop body
0:8 Branch: Return with expression
0:8 Construct vec4 ( temp 4-component vector of float)
0:8 'input' ( in float)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:6 Constant:
0:6 false (const bool)
0:6 No loop body
0:9 Function Definition: f2(f1; ( temp float)
0:9 Function Parameters:
0:9 'input' ( in float)
0:? Sequence
0:2 move second child to first child ( temp float)
0:10 Loop with condition not tested first
0:10 Loop Condition
0:10 Compare Greater Than ( temp bool)
0:10 'input' ( in float)
0:10 Constant:
0:10 2.000000
0:10 Loop Body
0:? Sequence
0:10 Branch: Return with expression
0:10 Construct float ( temp float)
0:10 Construct vec4 ( temp 4-component vector of float)
0:10 'input' ( in float)
0:13 Function Definition: f3(f1; ( temp void)
0:13 Function Parameters:
0:13 'input' ( in float)
0:? Sequence
0:14 Loop with condition not tested first
0:14 Loop Condition
0:14 Compare Less Than ( temp bool)
0:14 'input' ( in float)
0:14 Constant:
0:14 10.000000
0:14 Loop Body
0:14 Pre-Increment ( temp float)
0:14 'input' ( in float)
0:17 Function Definition: f4(f1; ( temp void)
0:17 Function Parameters:
0:17 'input' ( in float)
0:? Sequence
0:18 Loop with condition not tested first
0:18 Loop Condition
0:18 Compare Less Than ( temp bool)
0:18 Pre-Increment ( temp float)
0:18 'input' ( in float)
0:18 Constant:
0:18 10.000000
0:18 Loop Body
0:18 Loop with condition tested first
0:18 Loop Condition
0:18 Compare Less Than ( temp bool)
0:18 Pre-Increment ( temp float)
0:18 'input' ( in float)
0:18 Constant:
0:18 10.000000
0:18 No loop body
0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:22 Function Parameters:
0:22 'input' ( in float)
0:? Sequence
0:23 Function Call: f0( ( temp void)
0:24 Function Call: f1( ( temp void)
0:25 Function Call: f2(f1; ( temp float)
0:25 'input' ( in float)
0:26 Function Call: f3(f1; ( temp void)
0:26 'input' ( in float)
0:27 Function Call: f4(f1; ( temp void)
0:27 'input' ( in float)
0:28 Branch: Return with expression
0:28 Construct vec4 ( temp 4-component vector of float)
0:28 'input' ( in float)
0:22 Function Definition: PixelShaderFunction( ( temp void)
0:22 Function Parameters:
0:? Sequence
0:22 move second child to first child ( temp float)
0:? 'input' ( temp float)
0:? 'input' (layout( location=0) in float)
0:2 move second child to first child ( temp 4-component vector of float)
0:22 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:? 'input' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
@ -76,68 +103,95 @@ Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in float)
0:1 Function Definition: f0( ( temp void)
0:1 Function Parameters:
0:? Sequence
0:3 Loop with condition not tested first: Unroll
0:3 Loop Condition
0:3 Constant:
0:3 false (const bool)
0:3 No loop body
0:4 Loop with condition not tested first: Unroll
0:4 Loop Condition
0:4 Constant:
0:4 false (const bool)
0:4 No loop body
0:5 Loop with condition not tested first
0:5 Loop Condition
0:5 Compare Greater Than ( temp bool)
0:5 'input' ( in float)
0:5 Constant:
0:5 2.000000
0:5 Loop Body
0:? Sequence
0:5 Branch: Return with expression
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 'input' ( in float)
0:6 Loop with condition not tested first
0:2 Loop with condition not tested first: Unroll
0:2 Loop Condition
0:2 Constant:
0:2 false (const bool)
0:2 No loop body
0:5 Function Definition: f1( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:6 Loop with condition not tested first: Unroll
0:6 Loop Condition
0:6 Compare Less Than ( temp bool)
0:6 'input' ( in float)
0:6 Constant:
0:6 10.000000
0:6 Loop Body
0:6 Pre-Increment ( temp float)
0:6 'input' ( in float)
0:7 Loop with condition not tested first
0:7 Loop Condition
0:7 Compare Less Than ( temp bool)
0:7 Pre-Increment ( temp float)
0:7 'input' ( in float)
0:7 Constant:
0:7 10.000000
0:7 Loop Body
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 Compare Less Than ( temp bool)
0:7 Pre-Increment ( temp float)
0:7 'input' ( in float)
0:7 Constant:
0:7 10.000000
0:7 No loop body
0:8 Branch: Return with expression
0:8 Construct vec4 ( temp 4-component vector of float)
0:8 'input' ( in float)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:6 Constant:
0:6 false (const bool)
0:6 No loop body
0:9 Function Definition: f2(f1; ( temp float)
0:9 Function Parameters:
0:9 'input' ( in float)
0:? Sequence
0:2 move second child to first child ( temp float)
0:10 Loop with condition not tested first
0:10 Loop Condition
0:10 Compare Greater Than ( temp bool)
0:10 'input' ( in float)
0:10 Constant:
0:10 2.000000
0:10 Loop Body
0:? Sequence
0:10 Branch: Return with expression
0:10 Construct float ( temp float)
0:10 Construct vec4 ( temp 4-component vector of float)
0:10 'input' ( in float)
0:13 Function Definition: f3(f1; ( temp void)
0:13 Function Parameters:
0:13 'input' ( in float)
0:? Sequence
0:14 Loop with condition not tested first
0:14 Loop Condition
0:14 Compare Less Than ( temp bool)
0:14 'input' ( in float)
0:14 Constant:
0:14 10.000000
0:14 Loop Body
0:14 Pre-Increment ( temp float)
0:14 'input' ( in float)
0:17 Function Definition: f4(f1; ( temp void)
0:17 Function Parameters:
0:17 'input' ( in float)
0:? Sequence
0:18 Loop with condition not tested first
0:18 Loop Condition
0:18 Compare Less Than ( temp bool)
0:18 Pre-Increment ( temp float)
0:18 'input' ( in float)
0:18 Constant:
0:18 10.000000
0:18 Loop Body
0:18 Loop with condition tested first
0:18 Loop Condition
0:18 Compare Less Than ( temp bool)
0:18 Pre-Increment ( temp float)
0:18 'input' ( in float)
0:18 Constant:
0:18 10.000000
0:18 No loop body
0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:22 Function Parameters:
0:22 'input' ( in float)
0:? Sequence
0:23 Function Call: f0( ( temp void)
0:24 Function Call: f1( ( temp void)
0:25 Function Call: f2(f1; ( temp float)
0:25 'input' ( in float)
0:26 Function Call: f3(f1; ( temp void)
0:26 'input' ( in float)
0:27 Function Call: f4(f1; ( temp void)
0:27 'input' ( in float)
0:28 Branch: Return with expression
0:28 Construct vec4 ( temp 4-component vector of float)
0:28 'input' ( in float)
0:22 Function Definition: PixelShaderFunction( ( temp void)
0:22 Function Parameters:
0:? Sequence
0:22 move second child to first child ( temp float)
0:? 'input' ( temp float)
0:? 'input' (layout( location=0) in float)
0:2 move second child to first child ( temp 4-component vector of float)
0:22 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:? 'input' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
@ -145,127 +199,176 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 71
// Id's are bound by 99
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 64 67
EntryPoint Fragment 4 "PixelShaderFunction" 92 95
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(f1;"
Name 10 "input"
Name 62 "input"
Name 64 "input"
Name 67 "@entryPointOutput"
Name 68 "param"
Decorate 64(input) Location 0
Decorate 67(@entryPointOutput) Location 0
Name 6 "f0("
Name 8 "f1("
Name 14 "f2(f1;"
Name 13 "input"
Name 18 "f3(f1;"
Name 17 "input"
Name 21 "f4(f1;"
Name 20 "input"
Name 26 "@PixelShaderFunction(f1;"
Name 25 "input"
Name 77 "param"
Name 80 "param"
Name 83 "param"
Name 90 "input"
Name 92 "input"
Name 95 "@entryPointOutput"
Name 96 "param"
Decorate 92(input) Location 0
Decorate 95(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeVector 6(float) 4
9: TypeFunction 8(fvec4) 7(ptr)
17: TypeBool
18: 17(bool) ConstantFalse
31: 6(float) Constant 1073741824
38: 6(float) Constant 1065353216
41: 6(float) Constant 1092616192
63: TypePointer Input 6(float)
64(input): 63(ptr) Variable Input
66: TypePointer Output 8(fvec4)
67(@entryPointOutput): 66(ptr) Variable Output
10: TypeFloat 32
11: TypePointer Function 10(float)
12: TypeFunction 10(float) 11(ptr)
16: TypeFunction 2 11(ptr)
23: TypeVector 10(float) 4
24: TypeFunction 23(fvec4) 11(ptr)
32: TypeBool
33: 32(bool) ConstantFalse
47: 10(float) Constant 1073741824
55: 10(float) Constant 1065353216
58: 10(float) Constant 1092616192
91: TypePointer Input 10(float)
92(input): 91(ptr) Variable Input
94: TypePointer Output 23(fvec4)
95(@entryPointOutput): 94(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
62(input): 7(ptr) Variable Function
68(param): 7(ptr) Variable Function
65: 6(float) Load 64(input)
Store 62(input) 65
69: 6(float) Load 62(input)
Store 68(param) 69
70: 8(fvec4) FunctionCall 11(@PixelShaderFunction(f1;) 68(param)
Store 67(@entryPointOutput) 70
90(input): 11(ptr) Variable Function
96(param): 11(ptr) Variable Function
93: 10(float) Load 92(input)
Store 90(input) 93
97: 10(float) Load 90(input)
Store 96(param) 97
98: 23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param)
Store 95(@entryPointOutput) 98
Return
FunctionEnd
11(@PixelShaderFunction(f1;): 8(fvec4) Function None 9
10(input): 7(ptr) FunctionParameter
12: Label
Branch 13
13: Label
LoopMerge 15 16 Unroll
Branch 14
14: Label
Branch 16
16: Label
BranchConditional 18 13 15
15: Label
Branch 19
19: Label
LoopMerge 21 22 Unroll
Branch 20
20: Label
Branch 22
22: Label
BranchConditional 18 19 21
21: Label
Branch 23
23: Label
LoopMerge 25 26 None
Branch 24
24: Label
27: 6(float) Load 10(input)
28: 8(fvec4) CompositeConstruct 27 27 27 27
ReturnValue 28
26: Label
30: 6(float) Load 10(input)
32: 17(bool) FOrdGreaterThan 30 31
BranchConditional 32 23 25
25: Label
Branch 33
33: Label
LoopMerge 35 36 None
6(f0(): 2 Function None 3
7: Label
Branch 28
28: Label
LoopMerge 30 31 Unroll
Branch 29
29: Label
Branch 31
31: Label
BranchConditional 33 28 30
30: Label
Return
FunctionEnd
8(f1(): 2 Function None 3
9: Label
Branch 34
34: Label
37: 6(float) Load 10(input)
39: 6(float) FAdd 37 38
Store 10(input) 39
Branch 36
36: Label
40: 6(float) Load 10(input)
42: 17(bool) FOrdLessThan 40 41
BranchConditional 42 33 35
LoopMerge 36 37 Unroll
Branch 35
35: Label
Branch 43
43: Label
LoopMerge 45 46 None
Branch 44
44: Label
Branch 47
47: Label
LoopMerge 49 50 None
Branch 37
37: Label
BranchConditional 33 34 36
36: Label
Return
FunctionEnd
14(f2(f1;): 10(float) Function None 12
13(input): 11(ptr) FunctionParameter
15: Label
Branch 38
38: Label
LoopMerge 40 41 None
Branch 39
39: Label
42: 10(float) Load 13(input)
43: 23(fvec4) CompositeConstruct 42 42 42 42
44: 10(float) CompositeExtract 43 0
ReturnValue 44
41: Label
Branch 38
40: Label
Unreachable
FunctionEnd
18(f3(f1;): 2 Function None 16
17(input): 11(ptr) FunctionParameter
19: Label
Branch 50
50: Label
LoopMerge 52 53 None
Branch 51
51: Label
52: 6(float) Load 10(input)
53: 6(float) FAdd 52 38
Store 10(input) 53
54: 17(bool) FOrdLessThan 53 41
BranchConditional 54 48 49
48: Label
Branch 50
50: Label
Branch 47
49: Label
Branch 46
46: Label
55: 6(float) Load 10(input)
56: 6(float) FAdd 55 38
Store 10(input) 56
57: 17(bool) FOrdLessThan 56 41
BranchConditional 57 43 45
45: Label
58: 6(float) Load 10(input)
59: 8(fvec4) CompositeConstruct 58 58 58 58
ReturnValue 59
54: 10(float) Load 17(input)
56: 10(float) FAdd 54 55
Store 17(input) 56
Branch 53
53: Label
57: 10(float) Load 17(input)
59: 32(bool) FOrdLessThan 57 58
BranchConditional 59 50 52
52: Label
Return
FunctionEnd
21(f4(f1;): 2 Function None 16
20(input): 11(ptr) FunctionParameter
22: Label
Branch 60
60: Label
LoopMerge 62 63 None
Branch 61
61: Label
Branch 64
64: Label
LoopMerge 66 67 None
Branch 68
68: Label
69: 10(float) Load 20(input)
70: 10(float) FAdd 69 55
Store 20(input) 70
71: 32(bool) FOrdLessThan 70 58
BranchConditional 71 65 66
65: Label
Branch 67
67: Label
Branch 64
66: Label
Branch 63
63: Label
72: 10(float) Load 20(input)
73: 10(float) FAdd 72 55
Store 20(input) 73
74: 32(bool) FOrdLessThan 73 58
BranchConditional 74 60 62
62: Label
Return
FunctionEnd
26(@PixelShaderFunction(f1;): 23(fvec4) Function None 24
25(input): 11(ptr) FunctionParameter
27: Label
77(param): 11(ptr) Variable Function
80(param): 11(ptr) Variable Function
83(param): 11(ptr) Variable Function
75: 2 FunctionCall 6(f0()
76: 2 FunctionCall 8(f1()
78: 10(float) Load 25(input)
Store 77(param) 78
79: 10(float) FunctionCall 14(f2(f1;) 77(param)
81: 10(float) Load 25(input)
Store 80(param) 81
82: 2 FunctionCall 18(f3(f1;) 80(param)
84: 10(float) Load 25(input)
Store 83(param) 84
85: 2 FunctionCall 21(f4(f1;) 83(param)
86: 10(float) Load 25(input)
87: 23(fvec4) CompositeConstruct 86 86 86 86
ReturnValue 87
FunctionEnd