Add GL_EXT_shader_image_int64 support (#2409)
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19 changed files with 5349 additions and 3697 deletions
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@ -85,6 +85,8 @@ void TType::buildMangledName(TString& mangledName) const
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#endif
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case EbtInt: mangledName += "i"; break;
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case EbtUint: mangledName += "u"; break;
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case EbtInt64: mangledName += "i64"; break;
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case EbtUint64: mangledName += "u64"; break;
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default: break; // some compilers want this
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}
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if (sampler.isImageClass())
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