glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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130 changed files with 15103 additions and 15104 deletions
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@ -2,35 +2,35 @@
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Shader version: 110
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0:? Sequence
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0:4 Function Definition: main( (void)
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0:4 Function Definition: main( (global void)
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0:4 Function Parameters:
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0:6 Sequence
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0:6 Sequence
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0:6 move second child to first child (4-component vector of float)
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0:6 'white' (4-component vector of float)
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0:6 move second child to first child (temp 4-component vector of float)
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0:6 'white' (temp 4-component vector of float)
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0:6 Constant:
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0:6 1.000000
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0:6 1.000000
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0:6 1.000000
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0:6 1.000000
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0:7 Sequence
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0:7 move second child to first child (4-component vector of float)
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0:7 'black' (4-component vector of float)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 'black' (temp 4-component vector of float)
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0:7 Constant:
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0:7 0.200000
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0:7 0.200000
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0:7 0.200000
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0:7 0.200000
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0:8 Sequence
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0:8 move second child to first child (4-component vector of float)
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0:8 'color' (4-component vector of float)
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0:8 'white' (4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'color' (temp 4-component vector of float)
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0:8 'white' (temp 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (float)
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0:11 'x' (float)
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0:11 subtract (float)
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0:11 component-wise multiply (float)
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0:11 direct index (float)
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0:11 move second child to first child (temp float)
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0:11 'x' (temp float)
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0:11 subtract (temp float)
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0:11 component-wise multiply (temp float)
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0:11 direct index (temp float)
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0:11 'tex_coord' (smooth in 2-component vector of float)
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0:11 Constant:
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0:11 0 (const int)
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@ -39,11 +39,11 @@ Shader version: 110
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0:11 Constant:
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0:11 1.000000
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0:12 Sequence
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0:12 move second child to first child (float)
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0:12 'y' (float)
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0:12 subtract (float)
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0:12 component-wise multiply (float)
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0:12 direct index (float)
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0:12 move second child to first child (temp float)
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0:12 'y' (temp float)
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0:12 subtract (temp float)
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0:12 component-wise multiply (temp float)
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0:12 direct index (temp float)
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0:12 'tex_coord' (smooth in 2-component vector of float)
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0:12 Constant:
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0:12 1 (const int)
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@ -52,9 +52,9 @@ Shader version: 110
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0:12 Constant:
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0:12 1.000000
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0:14 Branch: Kill
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0:17 move second child to first child (4-component vector of float)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 'color' (4-component vector of float)
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0:17 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex_coord' (smooth in 2-component vector of float)
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@ -64,35 +64,35 @@ Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:4 Function Definition: main( (void)
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0:4 Function Definition: main( (global void)
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0:4 Function Parameters:
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0:6 Sequence
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0:6 Sequence
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0:6 move second child to first child (4-component vector of float)
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0:6 'white' (4-component vector of float)
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0:6 move second child to first child (temp 4-component vector of float)
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0:6 'white' (temp 4-component vector of float)
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0:6 Constant:
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0:6 1.000000
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0:6 1.000000
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0:6 1.000000
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0:6 1.000000
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0:7 Sequence
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0:7 move second child to first child (4-component vector of float)
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0:7 'black' (4-component vector of float)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 'black' (temp 4-component vector of float)
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0:7 Constant:
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0:7 0.200000
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0:7 0.200000
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0:7 0.200000
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0:7 0.200000
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0:8 Sequence
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0:8 move second child to first child (4-component vector of float)
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0:8 'color' (4-component vector of float)
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0:8 'white' (4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'color' (temp 4-component vector of float)
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0:8 'white' (temp 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (float)
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0:11 'x' (float)
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0:11 subtract (float)
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0:11 component-wise multiply (float)
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0:11 direct index (float)
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0:11 move second child to first child (temp float)
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0:11 'x' (temp float)
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0:11 subtract (temp float)
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0:11 component-wise multiply (temp float)
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0:11 direct index (temp float)
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0:11 'tex_coord' (smooth in 2-component vector of float)
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0:11 Constant:
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0:11 0 (const int)
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@ -101,11 +101,11 @@ Shader version: 110
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0:11 Constant:
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0:11 1.000000
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0:12 Sequence
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0:12 move second child to first child (float)
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0:12 'y' (float)
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0:12 subtract (float)
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0:12 component-wise multiply (float)
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0:12 direct index (float)
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0:12 move second child to first child (temp float)
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0:12 'y' (temp float)
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0:12 subtract (temp float)
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0:12 component-wise multiply (temp float)
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0:12 direct index (temp float)
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0:12 'tex_coord' (smooth in 2-component vector of float)
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0:12 Constant:
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0:12 1 (const int)
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@ -114,9 +114,9 @@ Shader version: 110
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0:12 Constant:
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0:12 1.000000
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0:14 Branch: Kill
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0:17 move second child to first child (4-component vector of float)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 'color' (4-component vector of float)
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0:17 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex_coord' (smooth in 2-component vector of float)
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