glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View file

@ -7,11 +7,11 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:7 Function Definition: main( (void)
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (float)
0:9 direct index (float)
0:9 move second child to first child (temp float)
0:9 direct index (temp float)
0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:9 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:9 Constant:
@ -26,11 +26,11 @@ ERROR: node is still EOpNull!
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
0:? 'outaa' (smooth out 4-element array of float)
0:? 'outs' (smooth out structure{float f})
0:? 'outasa' (smooth out 4-element array of structure{float f})
0:? 'outsa' (smooth out 4-element array of structure{float f})
0:? 'outSA' (smooth out structure{4-element array of float f})
0:? 'outSS' (smooth out structure{float f, structure{float f} s})
0:? 'outs' (smooth out structure{global float f})
0:? 'outasa' (smooth out 4-element array of structure{global float f})
0:? 'outsa' (smooth out 4-element array of structure{global float f})
0:? 'outSA' (smooth out structure{global 4-element array of float f})
0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
@ -40,11 +40,11 @@ Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
0:7 Function Definition: main( (void)
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (float)
0:9 direct index (float)
0:9 move second child to first child (temp float)
0:9 direct index (temp float)
0:9 gl_CullDistance: direct index for structure (out 3-element array of float)
0:9 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:9 Constant:
@ -59,11 +59,11 @@ ERROR: node is still EOpNull!
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
0:? 'outaa' (smooth out 4-element array of float)
0:? 'outs' (smooth out structure{float f})
0:? 'outasa' (smooth out 4-element array of structure{float f})
0:? 'outsa' (smooth out 4-element array of structure{float f})
0:? 'outSA' (smooth out structure{4-element array of float f})
0:? 'outSS' (smooth out structure{float f, structure{float f} s})
0:? 'outs' (smooth out structure{global float f})
0:? 'outasa' (smooth out 4-element array of structure{global float f})
0:? 'outsa' (smooth out 4-element array of structure{global float f})
0:? 'outSA' (smooth out structure{global 4-element array of float f})
0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)