glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View file

@ -12,13 +12,13 @@ ERROR: 0:20: 'const' : no qualifiers allowed for function return
ERROR: 0:27: '' : constant expression required
ERROR: 0:27: '' : array size must be a constant integer expression
ERROR: 0:38: 'j' : undeclared identifier
ERROR: 0:38: '=' : cannot convert from 'float' to 'int'
ERROR: 0:38: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:39: 'k' : undeclared identifier
ERROR: 0:39: '=' : cannot convert from 'float' to 'int'
ERROR: 0:39: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:40: 'j' : undeclared identifier
ERROR: 0:40: '=' : cannot convert from 'float' to 'int'
ERROR: 0:40: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:44: 'jj' : undeclared identifier
ERROR: 0:44: '=' : cannot convert from 'float' to 'int'
ERROR: 0:44: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:54: 'y' : vector field selection out of range
ERROR: 0:62: 'xxxxx' : illegal vector field selection
ERROR: 0:63: 'xxy' : vector field selection out of range
@ -58,45 +58,45 @@ ERROR: node is still EOpNull!
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (int)
0:23 move second child to first child (temp int)
0:23 'b' (const (read only) int)
0:23 'anonconst' (int)
0:23 'anonconst' (global int)
0:25 Sequence
0:25 move second child to first child (int)
0:25 move second child to first child (temp int)
0:25 'd' (const (read only) int)
0:25 'b' (const (read only) int)
0:29 Branch: Return with expression
0:29 'b' (const (read only) int)
0:32 Function Definition: main( (void)
0:32 Function Definition: main( (global void)
0:32 Function Parameters:
0:? Sequence
0:35 Test condition and select (void)
0:35 Test condition and select (temp void)
0:35 Condition
0:35 Compare Equal (bool)
0:35 'i' (int)
0:35 Compare Equal (temp bool)
0:35 'i' (temp int)
0:35 Constant:
0:35 3 (const int)
0:35 true case
0:36 Sequence
0:36 move second child to first child (int)
0:36 'j' (int)
0:36 'i' (int)
0:36 move second child to first child (temp int)
0:36 'j' (temp int)
0:36 'i' (temp int)
0:42 Loop with condition tested first
0:42 Loop Condition
0:42 Constant:
0:42 true (const bool)
0:42 No loop body
0:50 Function Definition: bar(vf4; (void)
0:50 Function Definition: bar(vf4; (global void)
0:50 Function Parameters:
0:50 'v' (volatile in 4-component vector of float)
0:? Sequence
0:53 's' (int)
0:54 's' (int)
0:55 Test condition and select (void)
0:53 's' (temp int)
0:54 's' (temp int)
0:55 Test condition and select (temp void)
0:55 Condition
0:55 Compare Equal (bool)
0:55 direct index (float)
0:55 direct index (4-component vector of float)
0:55 Compare Equal (temp bool)
0:55 direct index (temp float)
0:55 direct index (temp 4-component vector of float)
0:55 'bad' (in 10-element array of 4-component vector of float)
0:55 Constant:
0:55 0 (const int)
@ -105,139 +105,139 @@ ERROR: node is still EOpNull!
0:55 Constant:
0:55 4.200000
0:55 true case is null
0:57 Test condition and select (void)
0:57 Test condition and select (temp void)
0:57 Condition
0:57 Constant:
0:57 true (const bool)
0:57 true case
0:58 move second child to first child (4-component vector of float)
0:58 move second child to first child (temp 4-component vector of float)
0:58 'badorder3' (flat out 4-component vector of float)
0:58 direct index (4-component vector of float)
0:58 direct index (temp 4-component vector of float)
0:58 'bad' (in 10-element array of 4-component vector of float)
0:58 Constant:
0:58 0 (const int)
0:61 Sequence
0:61 move second child to first child (3-component vector of float)
0:61 'smeared' (3-component vector of float)
0:61 Construct vec3 (3-component vector of float)
0:61 'f' (float)
0:62 'f' (float)
0:63 'f' (float)
0:88 Function Definition: bar23444( (void)
0:61 move second child to first child (temp 3-component vector of float)
0:61 'smeared' (temp 3-component vector of float)
0:61 Construct vec3 (temp 3-component vector of float)
0:61 'f' (temp float)
0:62 'f' (temp float)
0:63 'f' (temp float)
0:88 Function Definition: bar23444( (global void)
0:88 Function Parameters:
0:? Sequence
0:91 Sequence
0:91 move second child to first child (float)
0:91 'a1' (float)
0:91 direct index (float)
0:91 direct index (3-component vector of float)
0:91 'm43' (4X3 matrix of float)
0:91 move second child to first child (temp float)
0:91 'a1' (temp float)
0:91 direct index (temp float)
0:91 direct index (temp 3-component vector of float)
0:91 'm43' (temp 4X3 matrix of float)
0:91 Constant:
0:91 3 (const int)
0:91 Constant:
0:91 1 (const int)
0:93 Sequence
0:93 move second child to first child (int)
0:93 'a2' (int)
0:93 move second child to first child (temp int)
0:93 'a2' (temp int)
0:93 Constant:
0:93 4 (const int)
0:94 add second child into first child (int)
0:94 'a2' (int)
0:94 add second child into first child (temp int)
0:94 'a2' (temp int)
0:94 Constant:
0:94 3 (const int)
0:95 add second child into first child (int)
0:95 'a2' (int)
0:95 add second child into first child (temp int)
0:95 'a2' (temp int)
0:95 Constant:
0:95 3 (const int)
0:96 Sequence
0:96 move second child to first child (float)
0:96 move second child to first child (temp float)
0:96 'b' (const (read only) float)
0:96 component-wise multiply (float)
0:96 component-wise multiply (temp float)
0:96 Constant:
0:96 2.000000
0:96 'a1' (float)
0:96 'a1' (temp float)
0:97 Sequence
0:97 move second child to first child (int)
0:97 'a' (int)
0:97 move second child to first child (temp int)
0:97 'a' (temp int)
0:97 Constant:
0:97 -1 (const int)
0:109 Function Definition: qux( (void)
0:109 Function Definition: qux( (global void)
0:109 Function Parameters:
0:111 Sequence
0:111 Sequence
0:111 move second child to first child (int)
0:111 'i' (int)
0:111 move second child to first child (temp int)
0:111 'i' (temp int)
0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int)
0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
0:111 Constant:
0:111 0 (const uint)
0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int)
0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)
0:112 'iimg2D' (layout(r32i ) uniform iimage2D)
0:112 Construct ivec2 (2-component vector of int)
0:112 'i' (int)
0:112 'i' (int)
0:112 'i' (int)
0:112 'i' (int)
0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (uint)
0:112 Construct ivec2 (temp 2-component vector of int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint)
0:113 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:113 Construct ivec2 (2-component vector of int)
0:113 'i' (int)
0:113 'i' (int)
0:113 Convert int to uint (uint)
0:113 'i' (int)
0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (int)
0:113 Construct ivec2 (temp 2-component vector of int)
0:113 'i' (temp int)
0:113 'i' (temp int)
0:113 Convert int to uint (temp uint)
0:113 'i' (temp int)
0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int)
0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:114 Construct ivec2 (2-component vector of int)
0:114 'i' (int)
0:114 'i' (int)
0:114 'i' (int)
0:114 Construct ivec2 (temp 2-component vector of int)
0:114 'i' (temp int)
0:114 'i' (temp int)
0:114 'i' (temp int)
0:115 Constant:
0:115 0.000000
0:116 Sequence
0:116 move second child to first child (4-component vector of int)
0:116 'pos' (4-component vector of int)
0:116 Function Call: imageLoad(iI21;vi2; (4-component vector of int)
0:116 move second child to first child (temp 4-component vector of int)
0:116 'pos' (temp 4-component vector of int)
0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)
0:116 'iimg2D' (layout(r32i ) uniform iimage2D)
0:116 Construct ivec2 (2-component vector of int)
0:116 'i' (int)
0:116 'i' (int)
0:116 Construct ivec2 (temp 2-component vector of int)
0:116 'i' (temp int)
0:116 'i' (temp int)
0:117 Sequence
0:117 move second child to first child (4-component vector of float)
0:117 'col' (4-component vector of float)
0:117 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float)
0:117 move second child to first child (temp 4-component vector of float)
0:117 'col' (temp 4-component vector of float)
0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:117 'img2DMS' (uniform image2DMS)
0:117 Construct ivec2 (2-component vector of int)
0:117 'i' (int)
0:117 'i' (int)
0:117 'i' (int)
0:118 Function Call: imageStore(I21;vi2;i1;vf4; (void)
0:117 Construct ivec2 (temp 2-component vector of int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void)
0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 Construct ivec2 (2-component vector of int)
0:118 'i' (int)
0:118 'i' (int)
0:118 'i' (int)
0:118 Construct ivec2 (temp 2-component vector of int)
0:118 'i' (temp int)
0:118 'i' (temp int)
0:118 'i' (temp int)
0:118 Constant:
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:119 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float)
0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 Construct ivec2 (2-component vector of int)
0:119 'i' (int)
0:119 'i' (int)
0:119 'i' (int)
0:125 Function Definition: passr(iI21; (void)
0:119 Construct ivec2 (temp 2-component vector of int)
0:119 'i' (temp int)
0:119 'i' (temp int)
0:119 'i' (temp int)
0:125 Function Definition: passr(iI21; (global void)
0:125 Function Parameters:
0:125 'image' (coherent readonly in iimage2D)
0:132 Function Definition: passrc( (void)
0:132 Function Definition: passrc( (global void)
0:132 Function Parameters:
0:134 Sequence
0:134 Function Call: passr(iI21; (void)
0:134 Function Call: passr(iI21; (global void)
0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:135 Function Call: passr(iI21; (void)
0:135 Function Call: passr(iI21; (global void)
0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:136 Function Call: passr(iI21; (void)
0:136 Function Call: passr(iI21; (global void)
0:136 'iimg2D' (layout(r32i ) uniform iimage2D)
0:? Linker Objects
0:? 'v2' (smooth out 2-component vector of float)
@ -249,12 +249,12 @@ ERROR: node is still EOpNull!
0:? 'rep' (smooth flat out 4-component vector of float)
0:? 'rep2' (centroid smooth sample out 4-component vector of float)
0:? 'rep3' (in 4-component vector of float)
0:? 'anonconst' (int)
0:? 'anonconst' (global int)
0:? 'aconst' (const int)
0:? 5 (const int)
0:? 'a' (const int)
0:? 5 (const int)
0:? 'b' (int)
0:? 'b' (temp int)
0:? 'cx' (const float)
0:? 4.200000
0:? 'dx' (const float)
@ -271,16 +271,16 @@ ERROR: node is still EOpNull!
0:? 'anon@3' (out block{out implicitly-sized array of float gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'comma0' (int)
0:? 'comma1' (1-element array of int)
0:? 'comma0' (temp int)
0:? 'comma1' (global 1-element array of int)
0:? 'iimg2D' (layout(r32i ) uniform iimage2D)
0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:? 'img2Drgba' (layout(rgba32f ) uniform image2D)
0:? 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:? 'img2DMS' (uniform image2DMS)
0:? 'img2DMSWO' (writeonly uniform image2DMS)
0:? 'vol' (volatile float)
0:? 'vol2' (readonly int)
0:? 'vol' (volatile temp float)
0:? 'vol2' (readonly temp int)
0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:? 'i1bad' (layout(rg8i ) uniform uimage2D)
@ -303,45 +303,45 @@ ERROR: node is still EOpNull!
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (int)
0:23 move second child to first child (temp int)
0:23 'b' (const (read only) int)
0:23 'anonconst' (int)
0:23 'anonconst' (global int)
0:25 Sequence
0:25 move second child to first child (int)
0:25 move second child to first child (temp int)
0:25 'd' (const (read only) int)
0:25 'b' (const (read only) int)
0:29 Branch: Return with expression
0:29 'b' (const (read only) int)
0:32 Function Definition: main( (void)
0:32 Function Definition: main( (global void)
0:32 Function Parameters:
0:? Sequence
0:35 Test condition and select (void)
0:35 Test condition and select (temp void)
0:35 Condition
0:35 Compare Equal (bool)
0:35 'i' (int)
0:35 Compare Equal (temp bool)
0:35 'i' (temp int)
0:35 Constant:
0:35 3 (const int)
0:35 true case
0:36 Sequence
0:36 move second child to first child (int)
0:36 'j' (int)
0:36 'i' (int)
0:36 move second child to first child (temp int)
0:36 'j' (temp int)
0:36 'i' (temp int)
0:42 Loop with condition tested first
0:42 Loop Condition
0:42 Constant:
0:42 true (const bool)
0:42 No loop body
0:50 Function Definition: bar(vf4; (void)
0:50 Function Definition: bar(vf4; (global void)
0:50 Function Parameters:
0:50 'v' (volatile in 4-component vector of float)
0:? Sequence
0:53 's' (int)
0:54 's' (int)
0:55 Test condition and select (void)
0:53 's' (temp int)
0:54 's' (temp int)
0:55 Test condition and select (temp void)
0:55 Condition
0:55 Compare Equal (bool)
0:55 direct index (float)
0:55 direct index (4-component vector of float)
0:55 Compare Equal (temp bool)
0:55 direct index (temp float)
0:55 direct index (temp 4-component vector of float)
0:55 'bad' (in 10-element array of 4-component vector of float)
0:55 Constant:
0:55 0 (const int)
@ -350,139 +350,139 @@ ERROR: node is still EOpNull!
0:55 Constant:
0:55 4.200000
0:55 true case is null
0:57 Test condition and select (void)
0:57 Test condition and select (temp void)
0:57 Condition
0:57 Constant:
0:57 true (const bool)
0:57 true case
0:58 move second child to first child (4-component vector of float)
0:58 move second child to first child (temp 4-component vector of float)
0:58 'badorder3' (flat out 4-component vector of float)
0:58 direct index (4-component vector of float)
0:58 direct index (temp 4-component vector of float)
0:58 'bad' (in 10-element array of 4-component vector of float)
0:58 Constant:
0:58 0 (const int)
0:61 Sequence
0:61 move second child to first child (3-component vector of float)
0:61 'smeared' (3-component vector of float)
0:61 Construct vec3 (3-component vector of float)
0:61 'f' (float)
0:62 'f' (float)
0:63 'f' (float)
0:88 Function Definition: bar23444( (void)
0:61 move second child to first child (temp 3-component vector of float)
0:61 'smeared' (temp 3-component vector of float)
0:61 Construct vec3 (temp 3-component vector of float)
0:61 'f' (temp float)
0:62 'f' (temp float)
0:63 'f' (temp float)
0:88 Function Definition: bar23444( (global void)
0:88 Function Parameters:
0:? Sequence
0:91 Sequence
0:91 move second child to first child (float)
0:91 'a1' (float)
0:91 direct index (float)
0:91 direct index (3-component vector of float)
0:91 'm43' (4X3 matrix of float)
0:91 move second child to first child (temp float)
0:91 'a1' (temp float)
0:91 direct index (temp float)
0:91 direct index (temp 3-component vector of float)
0:91 'm43' (temp 4X3 matrix of float)
0:91 Constant:
0:91 3 (const int)
0:91 Constant:
0:91 1 (const int)
0:93 Sequence
0:93 move second child to first child (int)
0:93 'a2' (int)
0:93 move second child to first child (temp int)
0:93 'a2' (temp int)
0:93 Constant:
0:93 4 (const int)
0:94 add second child into first child (int)
0:94 'a2' (int)
0:94 add second child into first child (temp int)
0:94 'a2' (temp int)
0:94 Constant:
0:94 3 (const int)
0:95 add second child into first child (int)
0:95 'a2' (int)
0:95 add second child into first child (temp int)
0:95 'a2' (temp int)
0:95 Constant:
0:95 3 (const int)
0:96 Sequence
0:96 move second child to first child (float)
0:96 move second child to first child (temp float)
0:96 'b' (const (read only) float)
0:96 component-wise multiply (float)
0:96 component-wise multiply (temp float)
0:96 Constant:
0:96 2.000000
0:96 'a1' (float)
0:96 'a1' (temp float)
0:97 Sequence
0:97 move second child to first child (int)
0:97 'a' (int)
0:97 move second child to first child (temp int)
0:97 'a' (temp int)
0:97 Constant:
0:97 -1 (const int)
0:109 Function Definition: qux( (void)
0:109 Function Definition: qux( (global void)
0:109 Function Parameters:
0:111 Sequence
0:111 Sequence
0:111 move second child to first child (int)
0:111 'i' (int)
0:111 move second child to first child (temp int)
0:111 'i' (temp int)
0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int)
0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
0:111 Constant:
0:111 0 (const uint)
0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int)
0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)
0:112 'iimg2D' (layout(r32i ) uniform iimage2D)
0:112 Construct ivec2 (2-component vector of int)
0:112 'i' (int)
0:112 'i' (int)
0:112 'i' (int)
0:112 'i' (int)
0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (uint)
0:112 Construct ivec2 (temp 2-component vector of int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:112 'i' (temp int)
0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint)
0:113 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:113 Construct ivec2 (2-component vector of int)
0:113 'i' (int)
0:113 'i' (int)
0:113 Convert int to uint (uint)
0:113 'i' (int)
0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (int)
0:113 Construct ivec2 (temp 2-component vector of int)
0:113 'i' (temp int)
0:113 'i' (temp int)
0:113 Convert int to uint (temp uint)
0:113 'i' (temp int)
0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int)
0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:114 Construct ivec2 (2-component vector of int)
0:114 'i' (int)
0:114 'i' (int)
0:114 'i' (int)
0:114 Construct ivec2 (temp 2-component vector of int)
0:114 'i' (temp int)
0:114 'i' (temp int)
0:114 'i' (temp int)
0:115 Constant:
0:115 0.000000
0:116 Sequence
0:116 move second child to first child (4-component vector of int)
0:116 'pos' (4-component vector of int)
0:116 Function Call: imageLoad(iI21;vi2; (4-component vector of int)
0:116 move second child to first child (temp 4-component vector of int)
0:116 'pos' (temp 4-component vector of int)
0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)
0:116 'iimg2D' (layout(r32i ) uniform iimage2D)
0:116 Construct ivec2 (2-component vector of int)
0:116 'i' (int)
0:116 'i' (int)
0:116 Construct ivec2 (temp 2-component vector of int)
0:116 'i' (temp int)
0:116 'i' (temp int)
0:117 Sequence
0:117 move second child to first child (4-component vector of float)
0:117 'col' (4-component vector of float)
0:117 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float)
0:117 move second child to first child (temp 4-component vector of float)
0:117 'col' (temp 4-component vector of float)
0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:117 'img2DMS' (uniform image2DMS)
0:117 Construct ivec2 (2-component vector of int)
0:117 'i' (int)
0:117 'i' (int)
0:117 'i' (int)
0:118 Function Call: imageStore(I21;vi2;i1;vf4; (void)
0:117 Construct ivec2 (temp 2-component vector of int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:117 'i' (temp int)
0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void)
0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 Construct ivec2 (2-component vector of int)
0:118 'i' (int)
0:118 'i' (int)
0:118 'i' (int)
0:118 Construct ivec2 (temp 2-component vector of int)
0:118 'i' (temp int)
0:118 'i' (temp int)
0:118 'i' (temp int)
0:118 Constant:
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:118 0.000000
0:119 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float)
0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 Construct ivec2 (2-component vector of int)
0:119 'i' (int)
0:119 'i' (int)
0:119 'i' (int)
0:125 Function Definition: passr(iI21; (void)
0:119 Construct ivec2 (temp 2-component vector of int)
0:119 'i' (temp int)
0:119 'i' (temp int)
0:119 'i' (temp int)
0:125 Function Definition: passr(iI21; (global void)
0:125 Function Parameters:
0:125 'image' (coherent readonly in iimage2D)
0:132 Function Definition: passrc( (void)
0:132 Function Definition: passrc( (global void)
0:132 Function Parameters:
0:134 Sequence
0:134 Function Call: passr(iI21; (void)
0:134 Function Call: passr(iI21; (global void)
0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:135 Function Call: passr(iI21; (void)
0:135 Function Call: passr(iI21; (global void)
0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:136 Function Call: passr(iI21; (void)
0:136 Function Call: passr(iI21; (global void)
0:136 'iimg2D' (layout(r32i ) uniform iimage2D)
0:? Linker Objects
0:? 'v2' (smooth out 2-component vector of float)
@ -494,12 +494,12 @@ ERROR: node is still EOpNull!
0:? 'rep' (smooth flat out 4-component vector of float)
0:? 'rep2' (centroid smooth sample out 4-component vector of float)
0:? 'rep3' (in 4-component vector of float)
0:? 'anonconst' (int)
0:? 'anonconst' (global int)
0:? 'aconst' (const int)
0:? 5 (const int)
0:? 'a' (const int)
0:? 5 (const int)
0:? 'b' (int)
0:? 'b' (temp int)
0:? 'cx' (const float)
0:? 4.200000
0:? 'dx' (const float)
@ -516,16 +516,16 @@ ERROR: node is still EOpNull!
0:? 'anon@3' (out block{out 1-element array of float gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'comma0' (int)
0:? 'comma1' (1-element array of int)
0:? 'comma0' (temp int)
0:? 'comma1' (global 1-element array of int)
0:? 'iimg2D' (layout(r32i ) uniform iimage2D)
0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:? 'img2Drgba' (layout(rgba32f ) uniform image2D)
0:? 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:? 'img2DMS' (uniform image2DMS)
0:? 'img2DMSWO' (writeonly uniform image2DMS)
0:? 'vol' (volatile float)
0:? 'vol2' (readonly int)
0:? 'vol' (volatile temp float)
0:? 'vol2' (readonly temp int)
0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:? 'i1bad' (layout(rg8i ) uniform uimage2D)