glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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130 changed files with 15103 additions and 15104 deletions
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@ -9,10 +9,10 @@ ERROR: 3 compilation errors. No code generated.
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Shader version: 420
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using depth_any
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( (void)
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (float)
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float)
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0:8 Constant:
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0:8 0.300000
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@ -28,10 +28,10 @@ Linked fragment stage:
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Shader version: 420
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using depth_any
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( (void)
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (float)
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float)
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0:8 Constant:
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0:8 0.300000
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