glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View file

@ -9,10 +9,10 @@ ERROR: 3 compilation errors. No code generated.
Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( (void)
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (float)
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 Constant:
0:8 0.300000
@ -28,10 +28,10 @@ Linked fragment stage:
Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( (void)
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (float)
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 Constant:
0:8 0.300000