glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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130 changed files with 15103 additions and 15104 deletions
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@ -2,18 +2,18 @@
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (4-component vector of float)
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0:11 direct index (4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (4-component vector of float)
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0:11 vector-times-matrix (temp 4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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@ -28,18 +28,18 @@ ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (4-component vector of float)
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0:11 direct index (4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (4-component vector of float)
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0:11 vector-times-matrix (temp 4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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