glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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130 changed files with 15103 additions and 15104 deletions
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@ -6,34 +6,34 @@ ERROR: 2 compilation errors. No code generated.
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Shader version: 150
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( (void)
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0:9 Function Definition: main( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 move second child to first child (4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
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0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 'iv4' (in 4-component vector of float)
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0:12 move second child to first child (float)
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0:12 move second child to first child (temp float)
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0:12 gl_PointSize: direct index for structure (gl_PointSize float)
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0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 'ps' (uniform float)
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0:13 move second child to first child (float)
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0:13 direct index (float)
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float)
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0:13 gl_ClipDistance: direct index for structure (out 4-element array of float)
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0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (float)
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0:13 direct index (temp float)
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0:13 'iv4' (in 4-component vector of float)
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0:13 Constant:
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0:13 0 (const int)
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0:14 move second child to first child (4-component vector of float)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
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0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:14 Constant:
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@ -53,34 +53,34 @@ ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVerte
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Shader version: 150
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( (void)
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0:9 Function Definition: main( (global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 move second child to first child (4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
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0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 'iv4' (in 4-component vector of float)
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0:12 move second child to first child (float)
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0:12 move second child to first child (temp float)
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0:12 gl_PointSize: direct index for structure (gl_PointSize float)
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0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:12 Constant:
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0:12 1 (const uint)
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0:12 'ps' (uniform float)
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0:13 move second child to first child (float)
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0:13 direct index (float)
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float)
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0:13 gl_ClipDistance: direct index for structure (out 4-element array of float)
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0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (float)
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0:13 direct index (temp float)
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0:13 'iv4' (in 4-component vector of float)
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0:13 Constant:
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0:13 0 (const int)
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0:14 move second child to first child (4-component vector of float)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
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0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:14 Constant:
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