glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View file

@ -44,38 +44,38 @@ max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:25 Function Definition: main( (void)
0:25 Function Definition: main( (global void)
0:25 Function Parameters:
0:27 Sequence
0:27 EmitVertex (void)
0:28 EndPrimitive (void)
0:27 EmitVertex (global void)
0:28 EndPrimitive (global void)
0:29 Constant:
0:29 0.000000
0:30 Constant:
0:30 0.000000
0:32 move second child to first child (3-component vector of float)
0:32 move second child to first child (temp 3-component vector of float)
0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
0:32 color: direct index for structure (in 3-component vector of float)
0:32 direct index (block{in 3-component vector of float color})
0:32 direct index (temp block{in 3-component vector of float color})
0:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 move second child to first child (float)
0:33 direct index (layout(stream=0 ) float)
0:33 move second child to first child (temp float)
0:33 direct index (layout(stream=0 ) temp float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float)
0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index (float)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
@ -83,42 +83,42 @@ ERROR: node is still EOpNull!
0:33 2 (const int)
0:33 Constant:
0:33 2 (const int)
0:34 move second child to first child (4-component vector of float)
0:34 move second child to first child (temp 4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (in 4-component vector of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child (float)
0:35 move second child to first child (temp float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (in float)
0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:35 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 1 (const int)
0:36 move second child to first child (int)
0:36 move second child to first child (temp int)
0:36 'gl_PrimitiveID' (layout(stream=0 ) out int)
0:36 'gl_PrimitiveIDIn' (in int)
0:37 move second child to first child (int)
0:37 move second child to first child (temp int)
0:37 'gl_Layer' (layout(stream=0 ) out int)
0:37 Constant:
0:37 2 (const int)
0:67 Function Definition: foo(i1; (void)
0:67 Function Definition: foo(i1; (global void)
0:67 Function Parameters:
0:67 'a' (in int)
0:69 Sequence
0:69 move second child to first child (4-component vector of float)
0:69 move second child to first child (temp 4-component vector of float)
0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:69 Constant:
@ -129,21 +129,21 @@ ERROR: node is still EOpNull!
0:69 1.000000
0:69 1.000000
0:107 Sequence
0:107 move second child to first child (float)
0:107 'summ' (float)
0:107 move second child to first child (temp float)
0:107 'summ' (global float)
0:107 Constant:
0:107 11332.000000
0:127 Function Definition: fooe1( (void)
0:127 Function Definition: fooe1( (global void)
0:127 Function Parameters:
0:129 Sequence
0:129 move second child to first child (int)
0:129 move second child to first child (temp int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:129 Constant:
0:129 15 (const int)
0:134 Function Definition: fooe2( (void)
0:134 Function Definition: fooe2( (global void)
0:134 Function Parameters:
0:136 Sequence
0:136 move second child to first child (int)
0:136 move second child to first child (temp int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:136 Constant:
0:136 15 (const int)
@ -171,7 +171,7 @@ ERROR: node is still EOpNull!
0:? 'insn' (in 4-element array of block{in int a15})
0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
0:? 'summ' (float)
0:? 'summ' (global float)
0:? 'gl_ViewportIndex' (layout(stream=3 ) out int)
@ -185,38 +185,38 @@ max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
0:25 Function Definition: main( (void)
0:25 Function Definition: main( (global void)
0:25 Function Parameters:
0:27 Sequence
0:27 EmitVertex (void)
0:28 EndPrimitive (void)
0:27 EmitVertex (global void)
0:28 EndPrimitive (global void)
0:29 Constant:
0:29 0.000000
0:30 Constant:
0:30 0.000000
0:32 move second child to first child (3-component vector of float)
0:32 move second child to first child (temp 3-component vector of float)
0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
0:32 color: direct index for structure (in 3-component vector of float)
0:32 direct index (block{in 3-component vector of float color})
0:32 direct index (temp block{in 3-component vector of float color})
0:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 move second child to first child (float)
0:33 direct index (layout(stream=0 ) float)
0:33 move second child to first child (temp float)
0:33 direct index (layout(stream=0 ) temp float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float)
0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index (float)
0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
@ -224,42 +224,42 @@ ERROR: node is still EOpNull!
0:33 2 (const int)
0:33 Constant:
0:33 2 (const int)
0:34 move second child to first child (4-component vector of float)
0:34 move second child to first child (temp 4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (in 4-component vector of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child (float)
0:35 move second child to first child (temp float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (in float)
0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:35 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 1 (const int)
0:36 move second child to first child (int)
0:36 move second child to first child (temp int)
0:36 'gl_PrimitiveID' (layout(stream=0 ) out int)
0:36 'gl_PrimitiveIDIn' (in int)
0:37 move second child to first child (int)
0:37 move second child to first child (temp int)
0:37 'gl_Layer' (layout(stream=0 ) out int)
0:37 Constant:
0:37 2 (const int)
0:67 Function Definition: foo(i1; (void)
0:67 Function Definition: foo(i1; (global void)
0:67 Function Parameters:
0:67 'a' (in int)
0:69 Sequence
0:69 move second child to first child (4-component vector of float)
0:69 move second child to first child (temp 4-component vector of float)
0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:69 Constant:
@ -270,21 +270,21 @@ ERROR: node is still EOpNull!
0:69 1.000000
0:69 1.000000
0:107 Sequence
0:107 move second child to first child (float)
0:107 'summ' (float)
0:107 move second child to first child (temp float)
0:107 'summ' (global float)
0:107 Constant:
0:107 11332.000000
0:127 Function Definition: fooe1( (void)
0:127 Function Definition: fooe1( (global void)
0:127 Function Parameters:
0:129 Sequence
0:129 move second child to first child (int)
0:129 move second child to first child (temp int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:129 Constant:
0:129 15 (const int)
0:134 Function Definition: fooe2( (void)
0:134 Function Definition: fooe2( (global void)
0:134 Function Parameters:
0:136 Sequence
0:136 move second child to first child (int)
0:136 move second child to first child (temp int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:136 Constant:
0:136 15 (const int)
@ -312,6 +312,6 @@ ERROR: node is still EOpNull!
0:? 'insn' (in 4-element array of block{in int a15})
0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
0:? 'summ' (float)
0:? 'summ' (global float)
0:? 'gl_ViewportIndex' (layout(stream=3 ) out int)