glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View file

@ -15,36 +15,36 @@ Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:10 Function Definition: main( (void)
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (float)
0:12 'clip' (float)
0:12 direct index (smooth float)
0:12 move second child to first child (temp float)
0:12 'clip' (temp float)
0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child (float)
0:22 'patch' (float)
0:22 move second child to first child (temp float)
0:22 'patch' (global float)
0:22 Constant:
0:22 3.100000
0:36 Function Definition: foo( (void)
0:36 Function Definition: foo( (global void)
0:36 Function Parameters:
0:38 Sequence
0:38 Sequence
0:38 move second child to first child (2-component vector of float)
0:38 'r1' (2-component vector of float)
0:38 modf (2-component vector of float)
0:38 vector swizzle (2-component vector of float)
0:38 move second child to first child (temp 2-component vector of float)
0:38 'r1' (temp 2-component vector of float)
0:38 modf (global 2-component vector of float)
0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence
0:38 Constant:
0:38 0 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 vector swizzle (2-component vector of float)
0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence
0:38 Constant:
@ -52,17 +52,17 @@ ERROR: node is still EOpNull!
0:38 Constant:
0:38 3 (const int)
0:39 Sequence
0:39 move second child to first child (2-component vector of float)
0:39 'r2' (2-component vector of float)
0:39 modf (2-component vector of float)
0:39 vector swizzle (2-component vector of float)
0:39 move second child to first child (temp 2-component vector of float)
0:39 'r2' (temp 2-component vector of float)
0:39 modf (global 2-component vector of float)
0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 vector swizzle (2-component vector of float)
0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float)
0:39 Sequence
0:39 Constant:
@ -75,8 +75,8 @@ ERROR: node is still EOpNull!
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 's' (smooth in structure{float f})
0:? 'patch' (float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
0:? 'factor' (layout(location=5 ) out 4-component vector of float)
@ -90,36 +90,36 @@ Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:10 Function Definition: main( (void)
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (float)
0:12 'clip' (float)
0:12 direct index (smooth float)
0:12 move second child to first child (temp float)
0:12 'clip' (temp float)
0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child (float)
0:22 'patch' (float)
0:22 move second child to first child (temp float)
0:22 'patch' (global float)
0:22 Constant:
0:22 3.100000
0:36 Function Definition: foo( (void)
0:36 Function Definition: foo( (global void)
0:36 Function Parameters:
0:38 Sequence
0:38 Sequence
0:38 move second child to first child (2-component vector of float)
0:38 'r1' (2-component vector of float)
0:38 modf (2-component vector of float)
0:38 vector swizzle (2-component vector of float)
0:38 move second child to first child (temp 2-component vector of float)
0:38 'r1' (temp 2-component vector of float)
0:38 modf (global 2-component vector of float)
0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence
0:38 Constant:
0:38 0 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 vector swizzle (2-component vector of float)
0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence
0:38 Constant:
@ -127,17 +127,17 @@ ERROR: node is still EOpNull!
0:38 Constant:
0:38 3 (const int)
0:39 Sequence
0:39 move second child to first child (2-component vector of float)
0:39 'r2' (2-component vector of float)
0:39 modf (2-component vector of float)
0:39 vector swizzle (2-component vector of float)
0:39 move second child to first child (temp 2-component vector of float)
0:39 'r2' (temp 2-component vector of float)
0:39 modf (global 2-component vector of float)
0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 vector swizzle (2-component vector of float)
0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float)
0:39 Sequence
0:39 Constant:
@ -150,8 +150,8 @@ ERROR: node is still EOpNull!
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 's' (smooth in structure{float f})
0:? 'patch' (float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
0:? 'factor' (layout(location=5 ) out 4-component vector of float)