HLSL: phase 3b: Texture methods remember and return vector size.
Also makes a (correct) test change for global -> temp vars.
This commit is contained in:
parent
4f2da27aec
commit
8b0227ced9
27 changed files with 800 additions and 541 deletions
|
|
@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
|
|||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:18 Branch: Return with expression
|
||||
0:18 texture (global 4-component vector of float)
|
||||
0:18 texture (temp 4-component vector of float)
|
||||
0:18 Construct combined texture-sampler (temp sampler1D)
|
||||
0:? 'g_tex[1]' (uniform texture1D)
|
||||
0:? 'g_samp[1]' (uniform sampler)
|
||||
|
|
@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
|
|||
0:22 'l_samp' (in 3-element array of sampler)
|
||||
0:? Sequence
|
||||
0:23 Branch: Return with expression
|
||||
0:23 texture (global 4-component vector of float)
|
||||
0:23 texture (temp 4-component vector of float)
|
||||
0:23 Construct combined texture-sampler (temp sampler1D)
|
||||
0:23 direct index (temp texture1D)
|
||||
0:23 'l_tex' (in 3-element array of texture1D)
|
||||
|
|
@ -165,7 +165,7 @@ gl_FragCoord origin is upper left
|
|||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:18 Branch: Return with expression
|
||||
0:18 texture (global 4-component vector of float)
|
||||
0:18 texture (temp 4-component vector of float)
|
||||
0:18 Construct combined texture-sampler (temp sampler1D)
|
||||
0:? 'g_tex[1]' (uniform texture1D)
|
||||
0:? 'g_samp[1]' (uniform sampler)
|
||||
|
|
@ -177,7 +177,7 @@ gl_FragCoord origin is upper left
|
|||
0:22 'l_samp' (in 3-element array of sampler)
|
||||
0:? Sequence
|
||||
0:23 Branch: Return with expression
|
||||
0:23 texture (global 4-component vector of float)
|
||||
0:23 texture (temp 4-component vector of float)
|
||||
0:23 Construct combined texture-sampler (temp sampler1D)
|
||||
0:23 direct index (temp texture1D)
|
||||
0:23 'l_tex' (in 3-element array of texture1D)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue