HLSL: Fix #1912: add attribute syntax for nonreadable/nonwritable
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2d9b0a3550
commit
8a97d38913
5 changed files with 323 additions and 86 deletions
32
Test/hlsl.format.rwtexture.frag
Executable file → Normal file
32
Test/hlsl.format.rwtexture.frag
Executable file → Normal file
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@ -8,9 +8,9 @@ SamplerState g_sSamp : register(s0);
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[[spv::format_r11fg11fb10f]] RWTexture2D <int4> g_tTex2di4;
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[[spv::format_r8snorm]] RWTexture2D <uint4> g_tTex2du4;
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[[spv::format_rg8]] RWTexture3D <float4> g_tTex3df4;
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[[spv::format_rgba16i]] RWTexture3D <int4> g_tTex3di4;
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[[spv::format_r8i]] RWTexture3D <uint4> g_tTex3du4;
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[[spv::format_rg8]] [[spv::nonwritable]] RWTexture3D <float4> g_tTex3df4;
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[[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D <int4> g_tTex3di4;
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[[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D <uint4> g_tTex3du4;
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[[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
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[[spv::format_rg32ui]] RWTexture1DArray <int4> g_tTex1di4a;
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@ -20,6 +20,32 @@ SamplerState g_sSamp : register(s0);
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[[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a;
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[[spv::format_rgba16f]] RWTexture2DArray <uint4> g_tTex2du4a;
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[[spv::format_rgba8 ]] RWTexture2DArray<int4> g_tTex01;
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[[spv::format_rg16f ]] RWTexture2DArray<int4> g_tTex02;
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[[spv::format_r16f ]] RWTexture2DArray<int4> g_tTex03;
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[[spv::format_rgb10a2 ]] RWTexture2DArray<int4> g_tTex04;
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[[spv::format_rg16 ]] RWTexture2DArray<int4> g_tTex05;
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[[spv::format_r32f ]] RWTexture2DArray<int4> g_tTex06;
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[[spv::format_rgba16 ]] RWTexture2DArray<int4> g_tTex07;
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[[spv::format_r16 ]] RWTexture2DArray<int4> g_tTex08;
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[[spv::format_r8 ]] RWTexture2DArray<int4> g_tTex09;
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[[spv::format_rgba16snorm ]] RWTexture2DArray<int4> g_tTex10;
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[[spv::format_rg16snorm ]] RWTexture2DArray<int4> g_tTex11;
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[[spv::format_r16snorm ]] RWTexture2DArray<int4> g_tTex12;
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[[spv::format_r8snorm ]] RWTexture2DArray<int4> g_tTex13;
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[[spv::format_rgba32i ]] RWTexture2DArray<int4> g_tTex14;
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[[spv::format_r32i ]] RWTexture2DArray<int4> g_tTex15;
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[[spv::format_r32ui ]] RWTexture2DArray<int4> g_tTex16;
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[[spv::format_rg16i ]] RWTexture2DArray<int4> g_tTex17;
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[[spv::format_r16i ]] RWTexture2DArray<int4> g_tTex18;
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[[spv::format_rg32i ]] RWTexture2DArray<int4> g_tTex19;
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[[spv::format_rg8i ]] RWTexture2DArray<int4> g_tTex20;
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[[spv::format_rg8ui ]] RWTexture2DArray<int4> g_tTex21;
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[[spv::format_rgba32ui ]] RWTexture2DArray<int4> g_tTex22;
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[[spv::format_rgba16ui ]] RWTexture2DArray<int4> g_tTex23;
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[[spv::format_rg32ui ]] RWTexture2DArray<int4> g_tTex24;
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[[spv::format_rg16ui ]] RWTexture2DArray<int4> g_tTex25;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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