support GL_ARB_texture_multisample extension.
This extension allows the use of "texelFetch" and "textureSize" with 2DMS sampler.
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5 changed files with 279 additions and 2 deletions
28
Test/GL_ARB_texture_multisample.vert
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28
Test/GL_ARB_texture_multisample.vert
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#version 140
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#extension GL_ARB_texture_multisample : enable
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out float result;
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out int result1;
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out uint result2;
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uniform sampler2DMS data;
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uniform sampler2DMSArray data1;
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uniform isampler2DMS data2;
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uniform usampler2DMSArray data3;
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uniform usampler2DMS data4;
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uniform isampler2DMSArray data5;
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void main()
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{
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result = texelFetch(data, ivec2(0), 3).r;
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ivec2 temp = textureSize(data);
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result = texelFetch(data1, ivec3(0), 3).r;
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ivec3 temp1 = textureSize(data1);
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result1 = texelFetch(data2, ivec2(0), 3).r;
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temp = textureSize(data2);
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result2 = texelFetch(data3, ivec3(0), 3).r;
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temp1 = textureSize(data3);
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result2 = texelFetch(data4, ivec2(0), 3).r;
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temp = textureSize(data4);
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result1 = texelFetch(data5, ivec3(0), 3).r;
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temp1 = textureSize(data5);
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}
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245
Test/baseResults/GL_ARB_texture_multisample.vert.out
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Test/baseResults/GL_ARB_texture_multisample.vert.out
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GL_ARB_texture_multisample.vert
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Shader version: 140
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Requested GL_ARB_texture_multisample
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0:? Sequence
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0:14 Function Definition: main( ( global void)
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0:14 Function Parameters:
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0:16 Sequence
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0:16 move second child to first child ( temp float)
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0:16 'result' ( smooth out float)
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0:16 direct index ( temp float)
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0:16 textureFetch ( global 4-component vector of float)
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0:16 'data' ( uniform sampler2DMS)
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0:16 Constant:
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0:16 0 (const int)
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0:16 0 (const int)
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0:16 Constant:
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0:16 3 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:17 Sequence
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0:17 move second child to first child ( temp 2-component vector of int)
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0:17 'temp' ( temp 2-component vector of int)
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0:17 textureSize ( global 2-component vector of int)
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0:17 'data' ( uniform sampler2DMS)
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0:18 move second child to first child ( temp float)
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0:18 'result' ( smooth out float)
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0:18 direct index ( temp float)
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0:18 textureFetch ( global 4-component vector of float)
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0:18 'data1' ( uniform sampler2DMSArray)
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0:18 Constant:
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0:18 0 (const int)
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0:18 0 (const int)
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0:18 0 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 Sequence
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0:19 move second child to first child ( temp 3-component vector of int)
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0:19 'temp1' ( temp 3-component vector of int)
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0:19 textureSize ( global 3-component vector of int)
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0:19 'data1' ( uniform sampler2DMSArray)
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0:20 move second child to first child ( temp int)
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0:20 'result1' ( smooth out int)
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0:20 direct index ( temp int)
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0:20 textureFetch ( global 4-component vector of int)
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0:20 'data2' ( uniform isampler2DMS)
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0:20 Constant:
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0:20 0 (const int)
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0:20 0 (const int)
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0:20 Constant:
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0:20 3 (const int)
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child ( temp 2-component vector of int)
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0:21 'temp' ( temp 2-component vector of int)
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0:21 textureSize ( global 2-component vector of int)
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0:21 'data2' ( uniform isampler2DMS)
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0:22 move second child to first child ( temp uint)
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0:22 'result2' ( smooth out uint)
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0:22 direct index ( temp uint)
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0:22 textureFetch ( global 4-component vector of uint)
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0:22 'data3' ( uniform usampler2DMSArray)
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0:22 Constant:
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0:22 0 (const int)
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0:22 0 (const int)
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0:22 0 (const int)
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0:22 Constant:
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0:22 3 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:23 move second child to first child ( temp 3-component vector of int)
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0:23 'temp1' ( temp 3-component vector of int)
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0:23 textureSize ( global 3-component vector of int)
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0:23 'data3' ( uniform usampler2DMSArray)
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0:24 move second child to first child ( temp uint)
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0:24 'result2' ( smooth out uint)
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0:24 direct index ( temp uint)
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0:24 textureFetch ( global 4-component vector of uint)
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0:24 'data4' ( uniform usampler2DMS)
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0:24 Constant:
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0:24 0 (const int)
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0:24 0 (const int)
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0:24 Constant:
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0:24 3 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:25 move second child to first child ( temp 2-component vector of int)
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0:25 'temp' ( temp 2-component vector of int)
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0:25 textureSize ( global 2-component vector of int)
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0:25 'data4' ( uniform usampler2DMS)
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0:26 move second child to first child ( temp int)
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0:26 'result1' ( smooth out int)
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0:26 direct index ( temp int)
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0:26 textureFetch ( global 4-component vector of int)
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0:26 'data5' ( uniform isampler2DMSArray)
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0:26 Constant:
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0:26 0 (const int)
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0:26 0 (const int)
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0:26 0 (const int)
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:27 move second child to first child ( temp 3-component vector of int)
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0:27 'temp1' ( temp 3-component vector of int)
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0:27 textureSize ( global 3-component vector of int)
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0:27 'data5' ( uniform isampler2DMSArray)
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0:? Linker Objects
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0:? 'result' ( smooth out float)
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0:? 'result1' ( smooth out int)
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0:? 'result2' ( smooth out uint)
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0:? 'data' ( uniform sampler2DMS)
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0:? 'data1' ( uniform sampler2DMSArray)
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0:? 'data2' ( uniform isampler2DMS)
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0:? 'data3' ( uniform usampler2DMSArray)
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0:? 'data4' ( uniform usampler2DMS)
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0:? 'data5' ( uniform isampler2DMSArray)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 140
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Requested GL_ARB_texture_multisample
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0:? Sequence
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0:14 Function Definition: main( ( global void)
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0:14 Function Parameters:
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0:16 Sequence
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0:16 move second child to first child ( temp float)
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0:16 'result' ( smooth out float)
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0:16 direct index ( temp float)
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0:16 textureFetch ( global 4-component vector of float)
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0:16 'data' ( uniform sampler2DMS)
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0:16 Constant:
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0:16 0 (const int)
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0:16 0 (const int)
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0:16 Constant:
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0:16 3 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:17 Sequence
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0:17 move second child to first child ( temp 2-component vector of int)
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0:17 'temp' ( temp 2-component vector of int)
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0:17 textureSize ( global 2-component vector of int)
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0:17 'data' ( uniform sampler2DMS)
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0:18 move second child to first child ( temp float)
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0:18 'result' ( smooth out float)
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0:18 direct index ( temp float)
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0:18 textureFetch ( global 4-component vector of float)
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0:18 'data1' ( uniform sampler2DMSArray)
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0:18 Constant:
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0:18 0 (const int)
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0:18 0 (const int)
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0:18 0 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 Sequence
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0:19 move second child to first child ( temp 3-component vector of int)
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0:19 'temp1' ( temp 3-component vector of int)
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0:19 textureSize ( global 3-component vector of int)
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0:19 'data1' ( uniform sampler2DMSArray)
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0:20 move second child to first child ( temp int)
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0:20 'result1' ( smooth out int)
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0:20 direct index ( temp int)
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0:20 textureFetch ( global 4-component vector of int)
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0:20 'data2' ( uniform isampler2DMS)
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0:20 Constant:
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0:20 0 (const int)
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0:20 0 (const int)
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0:20 Constant:
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0:20 3 (const int)
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child ( temp 2-component vector of int)
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0:21 'temp' ( temp 2-component vector of int)
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0:21 textureSize ( global 2-component vector of int)
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0:21 'data2' ( uniform isampler2DMS)
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0:22 move second child to first child ( temp uint)
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0:22 'result2' ( smooth out uint)
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0:22 direct index ( temp uint)
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0:22 textureFetch ( global 4-component vector of uint)
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0:22 'data3' ( uniform usampler2DMSArray)
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0:22 Constant:
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0:22 0 (const int)
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0:22 0 (const int)
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0:22 0 (const int)
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0:22 Constant:
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0:22 3 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:23 move second child to first child ( temp 3-component vector of int)
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0:23 'temp1' ( temp 3-component vector of int)
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0:23 textureSize ( global 3-component vector of int)
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0:23 'data3' ( uniform usampler2DMSArray)
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0:24 move second child to first child ( temp uint)
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0:24 'result2' ( smooth out uint)
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0:24 direct index ( temp uint)
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0:24 textureFetch ( global 4-component vector of uint)
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0:24 'data4' ( uniform usampler2DMS)
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0:24 Constant:
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0:24 0 (const int)
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0:24 0 (const int)
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0:24 Constant:
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0:24 3 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:25 move second child to first child ( temp 2-component vector of int)
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0:25 'temp' ( temp 2-component vector of int)
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0:25 textureSize ( global 2-component vector of int)
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0:25 'data4' ( uniform usampler2DMS)
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0:26 move second child to first child ( temp int)
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0:26 'result1' ( smooth out int)
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0:26 direct index ( temp int)
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0:26 textureFetch ( global 4-component vector of int)
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0:26 'data5' ( uniform isampler2DMSArray)
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0:26 Constant:
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0:26 0 (const int)
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0:26 0 (const int)
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0:26 0 (const int)
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:27 move second child to first child ( temp 3-component vector of int)
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0:27 'temp1' ( temp 3-component vector of int)
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0:27 textureSize ( global 3-component vector of int)
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0:27 'data5' ( uniform isampler2DMSArray)
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0:? Linker Objects
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0:? 'result' ( smooth out float)
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0:? 'result1' ( smooth out int)
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0:? 'result2' ( smooth out uint)
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0:? 'data' ( uniform sampler2DMS)
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0:? 'data1' ( uniform sampler2DMSArray)
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0:? 'data2' ( uniform isampler2DMS)
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0:? 'data3' ( uniform usampler2DMSArray)
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0:? 'data4' ( uniform usampler2DMS)
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0:? 'data5' ( uniform isampler2DMSArray)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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