refactor: move invert Y from glslang_input_t to shader_set_options
This commit is contained in:
parent
da82563c92
commit
8838252618
3 changed files with 5 additions and 4 deletions
|
|
@ -360,9 +360,6 @@ GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* in
|
|||
shader->shader->setSourceEntryPoint(input->source_entrypoint);
|
||||
}
|
||||
|
||||
if (input->invert_y)
|
||||
shader->shader->setInvertY(true);
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
|
|
@ -395,6 +392,10 @@ GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int opt
|
|||
if (options & GLSLANG_SHADER_VULKAN_RULES_RELAXED) {
|
||||
shader->shader->setEnvInputVulkanRulesRelaxed();
|
||||
}
|
||||
|
||||
if (options & GLSLANG_SHADER_INVERT_Y) {
|
||||
shader->shader->setInvertY(true);
|
||||
}
|
||||
}
|
||||
|
||||
GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue