HLSL: Move frexp() to a separate test file.

This commit is contained in:
Rex Xu 2017-03-29 17:04:58 +08:00
parent aa3c64c214
commit 86e49d1773
9 changed files with 9988 additions and 9628 deletions

View file

@ -0,0 +1,37 @@
float PixelShaderFunctionS(float inF0, float inF1)
{
float r000 = frexp(inF0, inF1);
return 0.0;
}
float2 PixelShaderFunction2(float2 inF0, float2 inF1)
{
float2 r000 = frexp(inF0, inF1);
return float2(1,2);
}
float3 PixelShaderFunction3(float3 inF0, float3 inF1)
{
float3 r000 = frexp(inF0, inF1);
return float3(1,2,3);
}
float4 PixelShaderFunction(float4 inF0, float4 inF1)
{
float4 r000 = frexp(inF0, inF1);
return float4(1,2,3,4);
}
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
#define MATFNS(MT) \
MT r000 = frexp(inF0, inF1);
struct PS_OUTPUT { float4 color : SV_Target0; };
PS_OUTPUT main()
{
PS_OUTPUT ps_output;
ps_output.color = 1.0;
return ps_output;
};