WIP: HLSL: add f16tof32 and f32tof16 decompositions.
This commit is contained in:
parent
42e33c9bec
commit
86b510efd1
7 changed files with 1079 additions and 177 deletions
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@ -1,80 +1,131 @@
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hlsl.intrinsics.f1632.frag
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ERROR: 0:3: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:16: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:23: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:30: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 4 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:2 Function Definition: PixelShaderFunctionS(f1; (temp float)
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0:? Sequence
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0:2 Function Definition: PixelShaderFunctionS(u1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF0' (in uint)
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0:? Sequence
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0:3 ERROR: Bad unary op
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(temp uint)
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0:3 'inF0' (in float)
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:3 Branch: Return with expression
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0:3 direct index (temp float)
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0:3 unpackHalf2x16 (temp 2-component vector of float)
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0:3 'inF0' (in uint)
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0:3 Constant:
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0:3 0.000000
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0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float)
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0:7 Function Parameters:
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0:7 'inF0' (in 1-component vector of uint)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:8 Branch: Return with expression
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0:8 Constant:
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0:8 0.000000
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0:12 Function Definition: PixelShaderFunction2(vu2; (temp 2-component vector of float)
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0:12 Function Parameters:
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0:12 'inF0' (in 2-component vector of uint)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 Construct vec2 (temp 2-component vector of float)
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0:13 direct index (temp float)
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0:13 unpackHalf2x16 (temp 2-component vector of float)
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0:13 direct index (temp uint)
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0:13 'inF0' (in 2-component vector of uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 direct index (temp float)
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0:13 unpackHalf2x16 (temp 2-component vector of float)
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0:13 direct index (temp uint)
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0:13 'inF0' (in 2-component vector of uint)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0.000000
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0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float)
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0:17 Function Parameters:
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0:17 'inF0' (in 3-component vector of uint)
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0:? Sequence
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0:16 ERROR: Bad unary op
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(temp 2-component vector of uint)
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0:16 'inF0' (in 2-component vector of float)
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0:18 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
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0:18 Construct vec3 (temp 3-component vector of float)
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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0:18 'inF0' (in 3-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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0:18 'inF0' (in 3-component vector of uint)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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0:18 'inF0' (in 3-component vector of uint)
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 0.000000
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0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:22 'inF0' (in 4-component vector of uint)
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0:? Sequence
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0:23 ERROR: Bad unary op
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(temp 3-component vector of uint)
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0:23 'inF0' (in 3-component vector of float)
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0:25 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:29 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:29 Function Parameters:
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0:29 'inF0' (in 4-component vector of float)
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0:23 Branch: Return with expression
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0:23 Construct vec4 (temp 4-component vector of float)
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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0:23 'inF0' (in 4-component vector of uint)
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0:23 Constant:
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0:23 0 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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0:23 'inF0' (in 4-component vector of uint)
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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0:23 'inF0' (in 4-component vector of uint)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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0:23 'inF0' (in 4-component vector of uint)
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0:23 Constant:
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0:23 3 (const int)
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0:23 Constant:
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0:23 0.000000
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0:27 Function Definition: @main( (temp 4-component vector of float)
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0:27 Function Parameters:
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0:? Sequence
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0:30 ERROR: Bad unary op
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(temp 4-component vector of uint)
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0:30 'inF0' (in 4-component vector of float)
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0:32 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:29 Function Definition: PixelShaderFunction( (temp void)
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0:29 Function Parameters:
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0:28 Branch: Return with expression
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:27 Function Definition: main( (temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:29 move second child to first child (temp 4-component vector of float)
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0:? 'inF0' (temp 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:29 move second child to first child (temp 4-component vector of float)
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0:27 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:29 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:? 'inF0' (temp 4-component vector of float)
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0:27 Function Call: @main( (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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@ -82,72 +133,256 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:2 Function Definition: PixelShaderFunctionS(f1; (temp float)
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0:? Sequence
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0:2 Function Definition: PixelShaderFunctionS(u1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF0' (in uint)
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0:? Sequence
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0:3 ERROR: Bad unary op
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(temp uint)
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0:3 'inF0' (in float)
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:3 Branch: Return with expression
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0:3 direct index (temp float)
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0:3 unpackHalf2x16 (temp 2-component vector of float)
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0:3 'inF0' (in uint)
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0:3 Constant:
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0:3 0.000000
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0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float)
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0:7 Function Parameters:
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0:7 'inF0' (in 1-component vector of uint)
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0:? Sequence
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0:11 Branch: Return with expression
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||||
0:11 Constant:
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||||
0:11 0.000000
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0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:8 Branch: Return with expression
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0:8 Constant:
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0:8 0.000000
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0:12 Function Definition: PixelShaderFunction2(vu2; (temp 2-component vector of float)
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0:12 Function Parameters:
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0:12 'inF0' (in 2-component vector of uint)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 Construct vec2 (temp 2-component vector of float)
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0:13 direct index (temp float)
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0:13 unpackHalf2x16 (temp 2-component vector of float)
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0:13 direct index (temp uint)
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0:13 'inF0' (in 2-component vector of uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 direct index (temp float)
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0:13 unpackHalf2x16 (temp 2-component vector of float)
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0:13 direct index (temp uint)
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0:13 'inF0' (in 2-component vector of uint)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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||||
0:13 0.000000
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0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float)
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0:17 Function Parameters:
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0:17 'inF0' (in 3-component vector of uint)
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0:? Sequence
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0:16 ERROR: Bad unary op
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(temp 2-component vector of uint)
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0:16 'inF0' (in 2-component vector of float)
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0:18 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
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0:18 Construct vec3 (temp 3-component vector of float)
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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0:18 'inF0' (in 3-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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0:18 'inF0' (in 3-component vector of uint)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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0:18 'inF0' (in 3-component vector of uint)
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 0.000000
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0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:22 'inF0' (in 4-component vector of uint)
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0:? Sequence
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0:23 ERROR: Bad unary op
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(temp 3-component vector of uint)
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0:23 'inF0' (in 3-component vector of float)
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0:25 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:29 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:29 Function Parameters:
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0:29 'inF0' (in 4-component vector of float)
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0:23 Branch: Return with expression
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0:23 Construct vec4 (temp 4-component vector of float)
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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0:23 'inF0' (in 4-component vector of uint)
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0:23 Constant:
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0:23 0 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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0:23 'inF0' (in 4-component vector of uint)
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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0:23 'inF0' (in 4-component vector of uint)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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0:23 'inF0' (in 4-component vector of uint)
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0:23 Constant:
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0:23 3 (const int)
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0:23 Constant:
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0:23 0.000000
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0:27 Function Definition: @main( (temp 4-component vector of float)
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0:27 Function Parameters:
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0:? Sequence
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0:30 ERROR: Bad unary op
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(temp 4-component vector of uint)
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0:30 'inF0' (in 4-component vector of float)
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0:32 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:29 Function Definition: PixelShaderFunction( (temp void)
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0:29 Function Parameters:
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0:28 Branch: Return with expression
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:27 Function Definition: main( (temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:29 move second child to first child (temp 4-component vector of float)
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0:? 'inF0' (temp 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:29 move second child to first child (temp 4-component vector of float)
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0:27 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:29 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:? 'inF0' (temp 4-component vector of float)
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0:27 Function Call: @main( (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 103
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 101
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 11 "PixelShaderFunctionS(u1;"
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Name 10 "inF0"
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Name 14 "PixelShaderFunction1(vu1;"
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Name 13 "inF0"
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Name 21 "PixelShaderFunction2(vu2;"
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Name 20 "inF0"
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Name 28 "PixelShaderFunction3(vu3;"
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Name 27 "inF0"
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Name 35 "PixelShaderFunction(vu4;"
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Name 34 "inF0"
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Name 38 "@main("
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Name 101 "@entryPointOutput"
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Decorate 101(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeFunction 8(float) 7(ptr)
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16: TypeVector 6(int) 2
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17: TypePointer Function 16(ivec2)
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18: TypeVector 8(float) 2
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19: TypeFunction 18(fvec2) 17(ptr)
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23: TypeVector 6(int) 3
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24: TypePointer Function 23(ivec3)
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25: TypeVector 8(float) 3
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26: TypeFunction 25(fvec3) 24(ptr)
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30: TypeVector 6(int) 4
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31: TypePointer Function 30(ivec4)
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32: TypeVector 8(float) 4
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||||
33: TypeFunction 32(fvec4) 31(ptr)
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37: TypeFunction 32(fvec4)
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||||
42: 6(int) Constant 0
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||||
46: 8(float) Constant 0
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||||
53: 6(int) Constant 1
|
||||
69: 6(int) Constant 2
|
||||
89: 6(int) Constant 3
|
||||
97: 32(fvec4) ConstantComposite 46 46 46 46
|
||||
100: TypePointer Output 32(fvec4)
|
||||
101(@entryPointOutput): 100(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
102: 32(fvec4) FunctionCall 38(@main()
|
||||
Store 101(@entryPointOutput) 102
|
||||
Return
|
||||
FunctionEnd
|
||||
11(PixelShaderFunctionS(u1;): 8(float) Function None 9
|
||||
10(inF0): 7(ptr) FunctionParameter
|
||||
12: Label
|
||||
40: 6(int) Load 10(inF0)
|
||||
41: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 40
|
||||
43: 8(float) CompositeExtract 41 0
|
||||
ReturnValue 43
|
||||
FunctionEnd
|
||||
14(PixelShaderFunction1(vu1;): 8(float) Function None 9
|
||||
13(inF0): 7(ptr) FunctionParameter
|
||||
15: Label
|
||||
ReturnValue 46
|
||||
FunctionEnd
|
||||
21(PixelShaderFunction2(vu2;): 18(fvec2) Function None 19
|
||||
20(inF0): 17(ptr) FunctionParameter
|
||||
22: Label
|
||||
49: 7(ptr) AccessChain 20(inF0) 42
|
||||
50: 6(int) Load 49
|
||||
51: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 50
|
||||
52: 8(float) CompositeExtract 51 0
|
||||
54: 7(ptr) AccessChain 20(inF0) 53
|
||||
55: 6(int) Load 54
|
||||
56: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 55
|
||||
57: 8(float) CompositeExtract 56 0
|
||||
58: 18(fvec2) CompositeConstruct 52 57
|
||||
ReturnValue 58
|
||||
FunctionEnd
|
||||
28(PixelShaderFunction3(vu3;): 25(fvec3) Function None 26
|
||||
27(inF0): 24(ptr) FunctionParameter
|
||||
29: Label
|
||||
61: 7(ptr) AccessChain 27(inF0) 42
|
||||
62: 6(int) Load 61
|
||||
63: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 62
|
||||
64: 8(float) CompositeExtract 63 0
|
||||
65: 7(ptr) AccessChain 27(inF0) 53
|
||||
66: 6(int) Load 65
|
||||
67: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 66
|
||||
68: 8(float) CompositeExtract 67 0
|
||||
70: 7(ptr) AccessChain 27(inF0) 69
|
||||
71: 6(int) Load 70
|
||||
72: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 71
|
||||
73: 8(float) CompositeExtract 72 0
|
||||
74: 25(fvec3) CompositeConstruct 64 68 73
|
||||
ReturnValue 74
|
||||
FunctionEnd
|
||||
35(PixelShaderFunction(vu4;): 32(fvec4) Function None 33
|
||||
34(inF0): 31(ptr) FunctionParameter
|
||||
36: Label
|
||||
77: 7(ptr) AccessChain 34(inF0) 42
|
||||
78: 6(int) Load 77
|
||||
79: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 78
|
||||
80: 8(float) CompositeExtract 79 0
|
||||
81: 7(ptr) AccessChain 34(inF0) 53
|
||||
82: 6(int) Load 81
|
||||
83: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 82
|
||||
84: 8(float) CompositeExtract 83 0
|
||||
85: 7(ptr) AccessChain 34(inF0) 69
|
||||
86: 6(int) Load 85
|
||||
87: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 86
|
||||
88: 8(float) CompositeExtract 87 0
|
||||
90: 7(ptr) AccessChain 34(inF0) 89
|
||||
91: 6(int) Load 90
|
||||
92: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 91
|
||||
93: 8(float) CompositeExtract 92 0
|
||||
94: 32(fvec4) CompositeConstruct 80 84 88 93
|
||||
ReturnValue 94
|
||||
FunctionEnd
|
||||
38(@main(): 32(fvec4) Function None 37
|
||||
39: Label
|
||||
ReturnValue 97
|
||||
FunctionEnd
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue