cmake: Rename glslang to glslangValidator
Rename glslangValidator to glslang and adds a glslangValidator symlink to the build and install directories. Closes #47.
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a9a2625416
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856e280502
15 changed files with 50 additions and 40 deletions
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@ -471,7 +471,7 @@ public:
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targetLanguageVersion, false, EShTexSampTransKeep, enableOptimizer, enableDebug,
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enableNonSemanticShaderDebugInfo, automap);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -501,7 +501,7 @@ public:
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls, clientTargetVersion,
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targetLanguageVersion, false, EShTexSampTransKeep, false, automap);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -527,7 +527,7 @@ public:
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls,
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glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, true);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -564,7 +564,7 @@ public:
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autoMapBindings,
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flattenUniformArrays);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -591,7 +591,7 @@ public:
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = compileLinkRemap(testName, input, entryPointName, controls, remapOptions);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -618,7 +618,7 @@ public:
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = remap(testName, input, controls, remapOptions);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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@ -698,7 +698,7 @@ public:
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glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, false,
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EShTexSampTransUpgradeTextureRemoveSampler);
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// Generate the hybrid output in the way of glslangValidator.
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// Generate the hybrid output in the way of glslang.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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