cmake: Rename glslang to glslangValidator
Rename glslangValidator to glslang and adds a glslangValidator symlink to the build and install directories. Closes #47.
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a9a2625416
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15 changed files with 50 additions and 40 deletions
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@ -45,13 +45,12 @@ add_custom_command(
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DEPENDS ${GLSLANG_INTRINSIC_PY}
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COMMENT "Generating ${GLSLANG_INTRINSIC_H}")
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#add_custom_target(glslangValidator DEPENDS ${GLSLANG_INTRINSIC_H})
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set(SOURCES StandAlone.cpp DirStackFileIncluder.h ${GLSLANG_INTRINSIC_H})
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add_executable(glslangValidator ${SOURCES})
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set_property(TARGET glslangValidator PROPERTY FOLDER tools)
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glslang_set_link_args(glslangValidator)
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add_executable(glslang-standalone ${SOURCES})
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set_property(TARGET glslang-standalone PROPERTY FOLDER tools)
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set_property(TARGET glslang-standalone PROPERTY OUTPUT_NAME glslang)
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glslang_set_link_args(glslang-standalone)
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set(LIBRARIES
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glslang
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@ -70,13 +69,13 @@ elseif(UNIX)
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endif()
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endif()
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target_link_libraries(glslangValidator ${LIBRARIES})
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target_include_directories(glslangValidator PUBLIC
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target_link_libraries(glslang-standalone ${LIBRARIES})
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target_include_directories(glslang-standalone PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
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if(ENABLE_OPT)
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target_include_directories(glslangValidator
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target_include_directories(glslang-standalone
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PRIVATE ${spirv-tools_SOURCE_DIR}/include
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)
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endif()
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@ -94,19 +93,31 @@ if(WIN32)
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endif()
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if(ENABLE_GLSLANG_INSTALL)
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install(TARGETS glslangValidator EXPORT glslang-targets)
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install(TARGETS glslang-standalone EXPORT glslang-targets)
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# Backward compatibility
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/glslangValidatorTargets.cmake" "
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message(WARNING \"Using `glslangValidatorTargets.cmake` is deprecated: use `find_package(glslang)` to find glslang CMake targets.\")
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/glslang-standaloneTargets.cmake" "
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message(WARNING \"Using `glslang-standaloneTargets.cmake` is deprecated: use `find_package(glslang)` to find glslang CMake targets.\")
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if (NOT TARGET glslang::glslangValidator)
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if (NOT TARGET glslang::glslang-standalone)
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include(\"${CMAKE_INSTALL_FULL_LIBDIR}/cmake/${PROJECT_NAME}/glslang-targets.cmake\")
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endif()
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add_library(glslangValidator ALIAS glslang::glslangValidator)
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add_library(glslang-standalone ALIAS glslang::glslang-standalone)
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")
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/glslangValidatorTargets.cmake" DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/glslang-standaloneTargets.cmake" DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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# Create a symbolic link to glslang named glslangValidator for backwards compatibility
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set(legacy_glslang_name "glslangValidator${CMAKE_EXECUTABLE_SUFFIX}")
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add_custom_command(TARGET glslang-standalone
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink $<TARGET_FILE_NAME:glslang-standalone> ${legacy_glslang_name}
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WORKING_DIRECTORY $<TARGET_FILE_DIR:glslang-standalone>)
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# Create the same symlink at install time
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install(CODE "execute_process( \
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COMMAND ${CMAKE_COMMAND} -E create_symlink $<TARGET_FILE_NAME:glslang-standalone> ${legacy_glslang_name} \
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WORKING_DIRECTORY ${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR})")
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if(ENABLE_SPVREMAPPER)
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install(TARGETS spirv-remap EXPORT glslang-targets)
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@ -1884,7 +1884,7 @@ void CompileFile(const char* fileName, ShHandle compiler)
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//
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void usage()
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{
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printf("Usage: glslangValidator [option]... [file]...\n"
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printf("Usage: glslang [option]... [file]...\n"
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"\n"
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"'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
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" .conf to provide a config file that replaces the default configuration\n"
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@ -2089,8 +2089,7 @@ void usage()
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" --variable-name <name>\n"
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" --vn <name> creates a C header file that contains a\n"
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" uint32_t array named <name>\n"
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" initialized with the shader binary code\n"
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);
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" initialized with the shader binary code\n");
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exit(EFailUsage);
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}
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