Implement GL_EXT_subgroup_uniform_control_flow.
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18 changed files with 3956 additions and 3703 deletions
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@ -470,6 +470,8 @@ public:
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void handleSwitchAttributes(const TAttributes& attributes, TIntermNode*);
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// Determine loop control from attributes
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void handleLoopAttributes(const TAttributes& attributes, TIntermNode*);
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// Function attributes
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void handleFunctionAttributes(const TSourceLoc&, const TAttributes&, TFunction*);
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#endif
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void checkAndResizeMeshViewDim(const TSourceLoc&, TType&, bool isBlockMember);
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