Enable GL_KHR_shader_subgroup properly
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
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66 changed files with 95051 additions and 10 deletions
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Test/baseResults/glsl.450.subgroup.vert.out
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Test/baseResults/glsl.450.subgroup.vert.out
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glsl.450.subgroup.vert
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Shader version: 450
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Requested GL_KHR_shader_subgroup_basic
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of uint)
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0:10 indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
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0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
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0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'gl_VertexID' ( gl_VertexId int VertexId)
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0:10 Construct uvec4 ( temp 4-component vector of uint)
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0:10 'gl_SubgroupSize' ( in uint unknown built-in variable)
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0:10 'gl_SubgroupInvocationID' ( in uint unknown built-in variable)
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 450
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Requested GL_KHR_shader_subgroup_basic
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of uint)
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0:10 indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
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0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
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0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'gl_VertexID' ( gl_VertexId int VertexId)
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0:10 Construct uvec4 ( temp 4-component vector of uint)
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0:10 'gl_SubgroupSize' ( in uint unknown built-in variable)
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0:10 'gl_SubgroupInvocationID' ( in uint unknown built-in variable)
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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