HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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a05d8b5604
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89 changed files with 2517 additions and 2157 deletions
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@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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@ -114,6 +114,7 @@ gl_FragCoord origin is upper left
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Name 13 "a2"
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Name 15 "a3"
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Name 19 "a4"
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Decorate 9(@entryPointOutput) Location 0
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Decorate 11(a1) Location 0
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Decorate 13(a2) Location 1
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Decorate 15(a3) Location 2
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