HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich 2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View file

@ -54,7 +54,7 @@ local_size = (1, 1, 1)
0:? Sequence
0:199 Sequence
0:199 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@ -122,7 +122,7 @@ local_size = (1, 1, 1)
0:? Sequence
0:199 Sequence
0:199 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@ -162,6 +162,7 @@ local_size = (1, 1, 1)
Name 41 "inF2"
Name 42 "inI0"
Name 61 "@entryPointOutput"
Decorate 61(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32