HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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89 changed files with 2517 additions and 2157 deletions
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@ -54,7 +54,7 @@ local_size = (1, 1, 1)
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0:? Sequence
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0:199 Sequence
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0:199 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@ -122,7 +122,7 @@ local_size = (1, 1, 1)
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0:? Sequence
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0:199 Sequence
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0:199 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@ -162,6 +162,7 @@ local_size = (1, 1, 1)
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Name 41 "inF2"
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Name 42 "inI0"
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Name 61 "@entryPointOutput"
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Decorate 61(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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