HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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89 changed files with 2517 additions and 2157 deletions
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@ -58,7 +58,7 @@ ERROR: node is still EOpNull!
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0:30 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@ -123,7 +123,7 @@ ERROR: node is still EOpNull!
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0:30 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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