HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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89 changed files with 2517 additions and 2157 deletions
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@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
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0:33 'a5' (global float)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (layout(location=0 ) in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
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0:33 'a5' (global float)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (layout(location=0 ) in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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@ -357,6 +357,7 @@ gl_FragCoord origin is upper left
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Name 90 "input"
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Name 95 "c4"
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Name 96 "b5"
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Decorate 88(@entryPointOutput) Location 0
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Decorate 90(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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