HLSL: Start location numbering with the entry-point return value.

Also, increment location numbers by the size of the objects.
This commit is contained in:
John Kessenich 2016-08-29 18:10:47 -06:00
parent a05d8b5604
commit 830b0cc98b
89 changed files with 2517 additions and 2157 deletions

View file

@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
0:10 3 (const int)
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:11 'out1' (out 4-component vector of float)
0:11 Branch: Return
0:? Linker Objects
@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:10 3 (const int)
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:11 'out1' (out 4-component vector of float)
0:11 Branch: Return
0:? Linker Objects
@ -91,6 +91,7 @@ gl_FragCoord origin is upper left
Name 18 "out2"
Name 29 "@entryPointOutput"
Decorate 11(input) Location 0
Decorate 29(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32