HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
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89 changed files with 2517 additions and 2157 deletions
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@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
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0:10 3 (const int)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:11 'out1' (out 4-component vector of float)
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0:11 Branch: Return
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0:? Linker Objects
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@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
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0:10 3 (const int)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:11 'out1' (out 4-component vector of float)
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0:11 Branch: Return
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0:? Linker Objects
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@ -91,6 +91,7 @@ gl_FragCoord origin is upper left
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Name 18 "out2"
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Name 29 "@entryPointOutput"
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Decorate 11(input) Location 0
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Decorate 29(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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