HLSL: Start location numbering with the entry-point return value.
Also, increment location numbers by the size of the objects.
This commit is contained in:
parent
a05d8b5604
commit
830b0cc98b
89 changed files with 2517 additions and 2157 deletions
|
|
@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
|
|||
0:9 'a5' (layout(location=4 ) in 4-component vector of float)
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:10 add (temp 4-component vector of float)
|
||||
0:10 add (temp 4-component vector of float)
|
||||
0:10 add (temp 4-component vector of float)
|
||||
|
|
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
|
|||
0:9 'a5' (layout(location=4 ) in 4-component vector of float)
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:10 add (temp 4-component vector of float)
|
||||
0:10 add (temp 4-component vector of float)
|
||||
0:10 add (temp 4-component vector of float)
|
||||
|
|
@ -94,6 +94,7 @@ gl_FragCoord origin is upper left
|
|||
Decorate 11(a3) Location 2
|
||||
Decorate 12(a4) Location 3
|
||||
Decorate 13(a5) Location 4
|
||||
Decorate 16(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue