SPV: Add auto location mapping of non-opaque non-block uniform variables.
Fix #1019.
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9 changed files with 93 additions and 12 deletions
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@ -2493,8 +2493,8 @@ void TParseContext::transparentOpaqueCheck(const TSourceLoc& loc, const TType& t
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// Vulkan doesn't allow transparent uniforms outside of blocks
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if (spvVersion.vulkan > 0)
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vulkanRemoved(loc, "non-opaque uniforms outside a block");
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// OpenGL wants locations on these
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if (spvVersion.openGl > 0 && !type.getQualifier().hasLocation())
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// OpenGL wants locations on these (unless they are getting automapped)
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if (spvVersion.openGl > 0 && !type.getQualifier().hasLocation() && !intermediate.getAutoMapLocations())
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error(loc, "non-opaque uniform variables need a layout(location=L)", identifier.c_str(), "");
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}
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}
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