SPV: Add auto location mapping of non-opaque non-block uniform variables.

Fix #1019.
This commit is contained in:
John Kessenich 2017-08-26 15:47:25 -06:00
parent 8268a35504
commit 82e95a3aa5
9 changed files with 93 additions and 12 deletions

View file

@ -6,6 +6,10 @@ in vec4 foo;
layout(location = 0)
out vec4 bar;
uniform vec4 uv1;
uniform float uv2;
uniform vec3 uv3;
void main()
{
bar = foo;