Parser: Redeclare gl_ClipDistance/gl_CullDistance should update their array sizes.

This commit is contained in:
Rex Xu 2016-05-11 15:50:41 +08:00
parent 3357d870e4
commit 827b23b8a1
8 changed files with 34 additions and 31 deletions

View file

@ -9,18 +9,18 @@ vertices = -1
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
0:13 indirect index (temp block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_out' (out 4-element array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
0:13 indirect index (temp block{out 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_InvocationID' (in int InvocationID)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@ -28,8 +28,8 @@ vertices = -1
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out 4-element array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
Linked tessellation control stage: