Parser: Redeclare gl_ClipDistance/gl_CullDistance should update their array sizes.
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3357d870e4
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827b23b8a1
8 changed files with 34 additions and 31 deletions
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@ -12,16 +12,16 @@ output primitive = none
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (layout(stream=0 ) temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float CullDistance)
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0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
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0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
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0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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@ -29,8 +29,8 @@ output primitive = none
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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Linked geometry stage:
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