Add conversion folding when the source is a constant.
This change adds unary conversion folding when the source is a constant. This fixes an ISV issue whereby: ``` const float16_t f = float16_t(42.0); ``` Wouldn't compile because the conversion operator would always produce an EvqTemporary when it could have produced an EvqConst. I've also added a test case that proves out that all basic-type to basic-type conversions work.
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11 changed files with 1012 additions and 40 deletions
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@ -1,7 +1,7 @@
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spv.16bitstorage.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 173
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// Id's are bound by 172
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Capability Shader
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Capability StorageUniformBufferBlock16
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@ -204,9 +204,10 @@ spv.16bitstorage.frag
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114: 20(int) Constant 7
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115: 20(int) Constant 6
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116: TypePointer Uniform 20(int)
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166: 37(float) Constant 1073741824
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167: 40(fvec2) ConstantComposite 83 166
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170: 37(float) Constant 1077936128
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166:6(float16_t) Constant 15360
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167:6(float16_t) Constant 16384
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168: 7(f16vec2) ConstantComposite 166 167
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170:6(float16_t) Constant 16896
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4(main): 2 Function None 3
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5: Label
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70(x0): 69(ptr) Variable Function
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@ -326,11 +327,9 @@ spv.16bitstorage.frag
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164:6(float16_t) Load 163
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165: 28(ptr) AccessChain 19(b2) 21
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Store 165 164
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168: 7(f16vec2) FConvert 167
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169: 43(ptr) AccessChain 19(b2) 32
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Store 169 168
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171:6(float16_t) FConvert 170
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172: 28(ptr) AccessChain 19(b2) 21
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Store 172 171
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171: 28(ptr) AccessChain 19(b2) 21
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Store 171 170
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Return
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FunctionEnd
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