Front-end: Fix issue #146: which versions allow double in/out.
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34
Test/baseResults/400.vert.out
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Test/baseResults/400.vert.out
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400.vert
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:3: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
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ERROR: 0:4: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
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ERROR: 0:5: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
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ERROR: 3 compilation errors. No code generated.
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Shader version: 400
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ERROR: node is still EOpNull!
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:? Linker Objects
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0:? 'd' (in double)
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0:? 'd3' (in 3-component vector of double)
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0:? 'dm4' (in 4X4 matrix of double)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 400
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ERROR: node is still EOpNull!
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:? Linker Objects
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0:? 'd' (in double)
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0:? 'd3' (in 3-component vector of double)
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0:? 'dm4' (in 4X4 matrix of double)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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29
Test/baseResults/410.vert.out
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Test/baseResults/410.vert.out
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410.vert
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Warning, version 410 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 410
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0:? Sequence
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:? Linker Objects
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0:? 'd' (in double)
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0:? 'd3' (in 3-component vector of double)
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0:? 'dm4' (in 4X4 matrix of double)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 410
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0:? Sequence
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:? Linker Objects
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0:? 'd' (in double)
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0:? 'd3' (in 3-component vector of double)
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0:? 'dm4' (in 4X4 matrix of double)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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