HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings from provided base bindings, and to auto-number bindings that are not provided with explicit register numbers. The mechanism works as follows: - Offsets may be given on the command line for all stages, or individually for one or more single stages, in which case the offset will be auto-selected according to the stage being compiled. There is also an API to set them. The new command line options are --shift-sampler-binding, --shift-texture-binding, and --shift-UBO-binding. - Uniforms which are not given explicit bindings in the source code are auto-numbered if and only if they are in live code as determined by the algorithm used to build the reflection database, and the --auto-map-bindings option is given. This auto-numbering avoids using any binding slots which were explicitly provided in the code, whether or not that explicit use was live. E.g, "uniform Texture1D foo : register(t3);" with --shift-texture-binding 10 will reserve binding 13, whether or not foo is used in live code. - Shorter synonyms for the command line options are available. See the --help output. The testing infrastructure is slightly extended to allow use of the binding offset API, and two new tests spv.register.(no)autoassign.frag are added for comparing the resulting SPIR-V.
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@ -10,6 +10,7 @@ set(SOURCES
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MachineIndependent/glslang.y
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MachineIndependent/glslang_tab.cpp
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MachineIndependent/Constant.cpp
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MachineIndependent/iomapper.cpp
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MachineIndependent/InfoSink.cpp
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MachineIndependent/Initialize.cpp
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MachineIndependent/IntermTraverse.cpp
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@ -55,6 +56,7 @@ set(HEADERS
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MachineIndependent/glslang_tab.cpp.h
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MachineIndependent/gl_types.h
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MachineIndependent/Initialize.h
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MachineIndependent/iomapper.h
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MachineIndependent/LiveTraverser.h
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MachineIndependent/localintermediate.h
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MachineIndependent/ParseHelper.h
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