Add EOpD3DCOLORtoUBYTE4 decomposition
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7 changed files with 174 additions and 7 deletions
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@ -597,6 +597,7 @@ enum TOperator {
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EOpLit, // HLSL lighting coefficient vector
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EOpTextureBias, // HLSL texture bias: will be lowered to EOpTexture
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EOpAsDouble, // slightly different from EOpUint64BitsToDouble
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EOpD3DCOLORtoUBYTE4, // convert and swizzle 4-component color to UBYTE4 range
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EOpMethodSample, // Texture object methods. These are translated to existing
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EOpMethodSampleBias, // AST methods, and exist to represent HLSL semantics until that
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