HLSL: Implicit bool conversions for conditional expressions and related.
Covers if(cond), while(cond), do-while(cond), for(;cond;), and (cond ? :). Fixes #778.
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12 changed files with 887 additions and 263 deletions
549
Test/baseResults/hlsl.implicitBool.frag.out
Executable file
549
Test/baseResults/hlsl.implicitBool.frag.out
Executable file
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hlsl.implicitBool.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'a' ( temp 4-component vector of float)
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Convert int to bool ( temp bool)
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0:9 condi: direct index for structure ( uniform int)
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0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:9 Constant:
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0:9 1 (const uint)
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0:9 true case
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0:10 Branch: Return with expression
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0:10 add ( temp 4-component vector of float)
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0:10 'a' ( temp 4-component vector of float)
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0:10 Constant:
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0:10 1.000000
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0:11 Test condition and select ( temp void)
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0:11 Condition
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0:11 Convert float to bool ( temp bool)
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0:11 condf: direct index for structure ( uniform float)
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0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 true case
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0:12 Branch: Return with expression
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0:12 add ( temp 4-component vector of float)
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0:12 'a' ( temp 4-component vector of float)
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0:12 Constant:
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0:12 2.000000
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0:13 Test condition and select ( temp void)
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0:13 Condition
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0:13 Convert float to bool ( temp bool)
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0:13 condf1: direct index for structure ( uniform 1-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 true case
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0:14 Branch: Return with expression
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0:14 add ( temp 4-component vector of float)
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0:14 'a' ( temp 4-component vector of float)
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0:14 Constant:
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0:14 3.000000
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0:15 Test condition and select ( temp void)
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0:15 Condition
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0:15 Convert int to bool ( temp bool)
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0:15 condi1: direct index for structure ( uniform 1-component vector of int)
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0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:15 Constant:
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0:15 3 (const uint)
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0:15 true case
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0:16 Branch: Return with expression
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0:16 add ( temp 4-component vector of float)
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0:16 'a' ( temp 4-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:17 Test condition and select ( temp void)
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0:17 Condition
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0:17 logical-or ( temp bool)
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0:17 logical-and ( temp bool)
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0:17 Convert int to bool ( temp bool)
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0:17 condi: direct index for structure ( uniform int)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 Convert int to bool ( temp bool)
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0:17 Convert float to int ( temp int)
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0:17 condf: direct index for structure ( uniform float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Convert float to bool ( temp bool)
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0:17 condf1: direct index for structure ( uniform 1-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 2 (const uint)
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0:17 true case
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0:18 Branch: Return with expression
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0:18 add ( temp 4-component vector of float)
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0:18 'a' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 5.000000
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'f' ( temp float)
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0:20 condf: direct index for structure ( uniform float)
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0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:20 Constant:
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0:20 0 (const uint)
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0:21 Loop with condition tested first
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0:21 Loop Condition
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0:21 Convert float to bool ( temp bool)
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0:21 'f' ( temp float)
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0:21 Loop Body
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0:? Sequence
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0:21 Pre-Decrement ( temp float)
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0:21 'f' ( temp float)
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0:23 Sequence
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0:23 move second child to first child ( temp int)
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0:23 'i' ( temp int)
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0:23 condi: direct index for structure ( uniform int)
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0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:23 Constant:
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0:23 1 (const uint)
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0:24 Loop with condition not tested first
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0:24 Loop Condition
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0:24 Convert int to bool ( temp bool)
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0:24 'i' ( temp int)
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0:24 Loop Body
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0:24 Pre-Decrement ( temp int)
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0:24 'i' ( temp int)
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0:? Sequence
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0:26 Loop with condition tested first
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0:26 Loop Condition
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0:26 Convert int to bool ( temp bool)
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0:26 'i' ( temp int)
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0:26 Loop Body
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0:? Sequence
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0:26 Pre-Decrement ( temp int)
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0:26 'i' ( temp int)
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'g' ( temp float)
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0:28 Test condition and select ( temp float)
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0:28 Condition
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0:28 Convert float to bool ( temp bool)
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0:28 condf: direct index for structure ( uniform float)
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0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:28 Constant:
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0:28 0 (const uint)
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0:28 true case
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0:28 Constant:
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0:28 7.000000
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0:28 false case
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0:28 Constant:
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0:28 8.000000
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0:29 add second child into first child ( temp 4-component vector of float)
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0:29 'a' ( temp 4-component vector of float)
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0:29 'g' ( temp float)
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0:31 Branch: Return with expression
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0:31 subtract ( temp 4-component vector of float)
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0:31 'a' ( temp 4-component vector of float)
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0:31 Constant:
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0:31 1.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'a' ( temp 4-component vector of float)
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Convert int to bool ( temp bool)
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0:9 condi: direct index for structure ( uniform int)
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0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:9 Constant:
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0:9 1 (const uint)
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0:9 true case
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0:10 Branch: Return with expression
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0:10 add ( temp 4-component vector of float)
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0:10 'a' ( temp 4-component vector of float)
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0:10 Constant:
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0:10 1.000000
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0:11 Test condition and select ( temp void)
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0:11 Condition
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0:11 Convert float to bool ( temp bool)
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0:11 condf: direct index for structure ( uniform float)
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0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 true case
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0:12 Branch: Return with expression
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0:12 add ( temp 4-component vector of float)
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0:12 'a' ( temp 4-component vector of float)
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0:12 Constant:
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0:12 2.000000
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0:13 Test condition and select ( temp void)
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0:13 Condition
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0:13 Convert float to bool ( temp bool)
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0:13 condf1: direct index for structure ( uniform 1-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 true case
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0:14 Branch: Return with expression
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0:14 add ( temp 4-component vector of float)
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0:14 'a' ( temp 4-component vector of float)
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0:14 Constant:
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0:14 3.000000
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0:15 Test condition and select ( temp void)
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0:15 Condition
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0:15 Convert int to bool ( temp bool)
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0:15 condi1: direct index for structure ( uniform 1-component vector of int)
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0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:15 Constant:
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0:15 3 (const uint)
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0:15 true case
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0:16 Branch: Return with expression
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0:16 add ( temp 4-component vector of float)
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0:16 'a' ( temp 4-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:17 Test condition and select ( temp void)
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0:17 Condition
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0:17 logical-or ( temp bool)
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0:17 logical-and ( temp bool)
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0:17 Convert int to bool ( temp bool)
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0:17 condi: direct index for structure ( uniform int)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 Convert int to bool ( temp bool)
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0:17 Convert float to int ( temp int)
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0:17 condf: direct index for structure ( uniform float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 Convert float to bool ( temp bool)
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0:17 condf1: direct index for structure ( uniform 1-component vector of float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 2 (const uint)
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0:17 true case
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0:18 Branch: Return with expression
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0:18 add ( temp 4-component vector of float)
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0:18 'a' ( temp 4-component vector of float)
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0:18 Constant:
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0:18 5.000000
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'f' ( temp float)
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0:20 condf: direct index for structure ( uniform float)
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0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:20 Constant:
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0:20 0 (const uint)
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0:21 Loop with condition tested first
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0:21 Loop Condition
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0:21 Convert float to bool ( temp bool)
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0:21 'f' ( temp float)
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0:21 Loop Body
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0:? Sequence
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0:21 Pre-Decrement ( temp float)
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0:21 'f' ( temp float)
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0:23 Sequence
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0:23 move second child to first child ( temp int)
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0:23 'i' ( temp int)
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0:23 condi: direct index for structure ( uniform int)
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0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:23 Constant:
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0:23 1 (const uint)
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0:24 Loop with condition not tested first
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0:24 Loop Condition
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0:24 Convert int to bool ( temp bool)
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0:24 'i' ( temp int)
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0:24 Loop Body
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0:24 Pre-Decrement ( temp int)
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0:24 'i' ( temp int)
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0:? Sequence
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0:26 Loop with condition tested first
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0:26 Loop Condition
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0:26 Convert int to bool ( temp bool)
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0:26 'i' ( temp int)
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0:26 Loop Body
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0:? Sequence
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0:26 Pre-Decrement ( temp int)
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0:26 'i' ( temp int)
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'g' ( temp float)
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0:28 Test condition and select ( temp float)
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0:28 Condition
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0:28 Convert float to bool ( temp bool)
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0:28 condf: direct index for structure ( uniform float)
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0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:28 Constant:
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0:28 0 (const uint)
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0:28 true case
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0:28 Constant:
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0:28 7.000000
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0:28 false case
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0:28 Constant:
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0:28 8.000000
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0:29 add second child into first child ( temp 4-component vector of float)
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0:29 'a' ( temp 4-component vector of float)
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0:29 'g' ( temp float)
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0:31 Branch: Return with expression
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0:31 subtract ( temp 4-component vector of float)
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0:31 'a' ( temp 4-component vector of float)
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0:31 Constant:
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0:31 1.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 145
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 143
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "@main("
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Name 12 "a"
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Name 16 "$Global"
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MemberName 16($Global) 0 "condf"
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MemberName 16($Global) 1 "condi"
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MemberName 16($Global) 2 "condf1"
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MemberName 16($Global) 3 "condi1"
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Name 18 ""
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Name 93 "f"
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Name 106 "i"
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Name 126 "g"
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Name 143 "@entryPointOutput"
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MemberDecorate 16($Global) 0 Offset 0
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MemberDecorate 16($Global) 1 Offset 4
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MemberDecorate 16($Global) 2 Offset 16
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MemberDecorate 16($Global) 3 Offset 32
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Decorate 16($Global) Block
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Decorate 18 DescriptorSet 0
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Decorate 143(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Function 7(fvec4)
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13: 6(float) Constant 1073741824
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14: 7(fvec4) ConstantComposite 13 13 13 13
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15: TypeInt 32 1
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16($Global): TypeStruct 6(float) 15(int) 6(float) 15(int)
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17: TypePointer Uniform 16($Global)
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18: 17(ptr) Variable Uniform
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19: 15(int) Constant 1
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20: TypePointer Uniform 15(int)
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23: TypeBool
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24: TypeInt 32 0
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25: 24(int) Constant 0
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30: 6(float) Constant 1065353216
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34: 15(int) Constant 0
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35: TypePointer Uniform 6(float)
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38: 6(float) Constant 0
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46: 15(int) Constant 2
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53: 6(float) Constant 1077936128
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57: 15(int) Constant 3
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64: 6(float) Constant 1082130432
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88: 6(float) Constant 1084227584
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92: TypePointer Function 6(float)
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105: TypePointer Function 15(int)
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130: 6(float) Constant 1088421888
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131: 6(float) Constant 1090519040
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142: TypePointer Output 7(fvec4)
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143(@entryPointOutput): 142(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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144: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 143(@entryPointOutput) 144
|
||||
Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
12(a): 11(ptr) Variable Function
|
||||
93(f): 92(ptr) Variable Function
|
||||
106(i): 105(ptr) Variable Function
|
||||
126(g): 92(ptr) Variable Function
|
||||
Store 12(a) 14
|
||||
21: 20(ptr) AccessChain 18 19
|
||||
22: 15(int) Load 21
|
||||
26: 23(bool) INotEqual 22 25
|
||||
SelectionMerge 28 None
|
||||
BranchConditional 26 27 28
|
||||
27: Label
|
||||
29: 7(fvec4) Load 12(a)
|
||||
31: 7(fvec4) CompositeConstruct 30 30 30 30
|
||||
32: 7(fvec4) FAdd 29 31
|
||||
ReturnValue 32
|
||||
28: Label
|
||||
36: 35(ptr) AccessChain 18 34
|
||||
37: 6(float) Load 36
|
||||
39: 23(bool) FOrdNotEqual 37 38
|
||||
SelectionMerge 41 None
|
||||
BranchConditional 39 40 41
|
||||
40: Label
|
||||
42: 7(fvec4) Load 12(a)
|
||||
43: 7(fvec4) CompositeConstruct 13 13 13 13
|
||||
44: 7(fvec4) FAdd 42 43
|
||||
ReturnValue 44
|
||||
41: Label
|
||||
47: 35(ptr) AccessChain 18 46
|
||||
48: 6(float) Load 47
|
||||
49: 23(bool) FOrdNotEqual 48 38
|
||||
SelectionMerge 51 None
|
||||
BranchConditional 49 50 51
|
||||
50: Label
|
||||
52: 7(fvec4) Load 12(a)
|
||||
54: 7(fvec4) CompositeConstruct 53 53 53 53
|
||||
55: 7(fvec4) FAdd 52 54
|
||||
ReturnValue 55
|
||||
51: Label
|
||||
58: 20(ptr) AccessChain 18 57
|
||||
59: 15(int) Load 58
|
||||
60: 23(bool) INotEqual 59 25
|
||||
SelectionMerge 62 None
|
||||
BranchConditional 60 61 62
|
||||
61: Label
|
||||
63: 7(fvec4) Load 12(a)
|
||||
65: 7(fvec4) CompositeConstruct 64 64 64 64
|
||||
66: 7(fvec4) FAdd 63 65
|
||||
ReturnValue 66
|
||||
62: Label
|
||||
68: 20(ptr) AccessChain 18 19
|
||||
69: 15(int) Load 68
|
||||
70: 23(bool) INotEqual 69 25
|
||||
SelectionMerge 72 None
|
||||
BranchConditional 70 71 72
|
||||
71: Label
|
||||
73: 35(ptr) AccessChain 18 34
|
||||
74: 6(float) Load 73
|
||||
75: 15(int) ConvertFToS 74
|
||||
76: 23(bool) INotEqual 75 25
|
||||
Branch 72
|
||||
72: Label
|
||||
77: 23(bool) Phi 70 62 76 71
|
||||
78: 23(bool) LogicalNot 77
|
||||
SelectionMerge 80 None
|
||||
BranchConditional 78 79 80
|
||||
79: Label
|
||||
81: 35(ptr) AccessChain 18 46
|
||||
82: 6(float) Load 81
|
||||
83: 23(bool) FOrdNotEqual 82 38
|
||||
Branch 80
|
||||
80: Label
|
||||
84: 23(bool) Phi 77 72 83 79
|
||||
SelectionMerge 86 None
|
||||
BranchConditional 84 85 86
|
||||
85: Label
|
||||
87: 7(fvec4) Load 12(a)
|
||||
89: 7(fvec4) CompositeConstruct 88 88 88 88
|
||||
90: 7(fvec4) FAdd 87 89
|
||||
ReturnValue 90
|
||||
86: Label
|
||||
94: 35(ptr) AccessChain 18 34
|
||||
95: 6(float) Load 94
|
||||
Store 93(f) 95
|
||||
Branch 96
|
||||
96: Label
|
||||
LoopMerge 98 99 None
|
||||
Branch 100
|
||||
100: Label
|
||||
101: 6(float) Load 93(f)
|
||||
102: 23(bool) FOrdNotEqual 101 38
|
||||
BranchConditional 102 97 98
|
||||
97: Label
|
||||
103: 6(float) Load 93(f)
|
||||
104: 6(float) FSub 103 30
|
||||
Store 93(f) 104
|
||||
Branch 99
|
||||
99: Label
|
||||
Branch 96
|
||||
98: Label
|
||||
107: 20(ptr) AccessChain 18 19
|
||||
108: 15(int) Load 107
|
||||
Store 106(i) 108
|
||||
Branch 109
|
||||
109: Label
|
||||
LoopMerge 111 112 None
|
||||
Branch 110
|
||||
110: Label
|
||||
113: 15(int) Load 106(i)
|
||||
114: 15(int) ISub 113 19
|
||||
Store 106(i) 114
|
||||
Branch 112
|
||||
112: Label
|
||||
115: 15(int) Load 106(i)
|
||||
116: 23(bool) INotEqual 115 25
|
||||
BranchConditional 116 109 111
|
||||
111: Label
|
||||
Branch 117
|
||||
117: Label
|
||||
LoopMerge 119 120 None
|
||||
Branch 121
|
||||
121: Label
|
||||
122: 15(int) Load 106(i)
|
||||
123: 23(bool) INotEqual 122 25
|
||||
BranchConditional 123 118 119
|
||||
118: Label
|
||||
124: 15(int) Load 106(i)
|
||||
125: 15(int) ISub 124 19
|
||||
Store 106(i) 125
|
||||
Branch 120
|
||||
120: Label
|
||||
Branch 117
|
||||
119: Label
|
||||
127: 35(ptr) AccessChain 18 34
|
||||
128: 6(float) Load 127
|
||||
129: 23(bool) FOrdNotEqual 128 38
|
||||
132: 6(float) Select 129 130 131
|
||||
Store 126(g) 132
|
||||
133: 6(float) Load 126(g)
|
||||
134: 7(fvec4) Load 12(a)
|
||||
135: 7(fvec4) CompositeConstruct 133 133 133 133
|
||||
136: 7(fvec4) FAdd 134 135
|
||||
Store 12(a) 136
|
||||
137: 7(fvec4) Load 12(a)
|
||||
138: 7(fvec4) CompositeConstruct 30 30 30 30
|
||||
139: 7(fvec4) FSub 137 138
|
||||
ReturnValue 139
|
||||
FunctionEnd
|
||||
Loading…
Add table
Add a link
Reference in a new issue