HLSL: Add GatherRed/Green/Blue/Alpha methods, inc 4-offset forms
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16 changed files with 5046 additions and 11 deletions
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Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out
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Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out
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hlsl.gatherRGBA.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:34 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval00' (temp 4-component vector of float)
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0:39 textureGather (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler2D)
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0:39 'g_tTex2df4' (uniform texture2D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 'c2' (uniform 2-component vector of float)
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0:39 Constant:
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0:39 0 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval01' (temp 4-component vector of int)
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0:40 textureGather (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler2D)
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0:40 'g_tTex2di4' (uniform itexture2D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 'c2' (uniform 2-component vector of float)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval02' (temp 4-component vector of uint)
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0:41 textureGather (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler2D)
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0:41 'g_tTex2du4' (uniform utexture2D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 'c2' (uniform 2-component vector of float)
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0:41 Constant:
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0:41 0 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'txval10' (temp 4-component vector of float)
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0:43 textureGather (global 4-component vector of float)
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0:43 Construct combined texture-sampler (temp sampler2D)
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0:43 'g_tTex2df4' (uniform texture2D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 'c2' (uniform 2-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of int)
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0:44 'txval11' (temp 4-component vector of int)
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0:44 textureGather (global 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isampler2D)
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0:44 'g_tTex2di4' (uniform itexture2D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 'c2' (uniform 2-component vector of float)
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0:44 Constant:
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0:44 1 (const int)
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of uint)
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0:45 'txval12' (temp 4-component vector of uint)
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0:45 textureGather (global 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usampler2D)
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0:45 'g_tTex2du4' (uniform utexture2D)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:45 'c2' (uniform 2-component vector of float)
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0:45 Constant:
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0:45 1 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 'txval20' (temp 4-component vector of float)
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0:47 textureGather (global 4-component vector of float)
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0:47 Construct combined texture-sampler (temp sampler2D)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 'c2' (uniform 2-component vector of float)
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0:47 Constant:
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0:47 2 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of int)
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0:48 'txval21' (temp 4-component vector of int)
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0:48 textureGather (global 4-component vector of int)
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0:48 Construct combined texture-sampler (temp isampler2D)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 'c2' (uniform 2-component vector of float)
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0:48 Constant:
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0:48 2 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp 4-component vector of uint)
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0:49 'txval22' (temp 4-component vector of uint)
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0:49 textureGather (global 4-component vector of uint)
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0:49 Construct combined texture-sampler (temp usampler2D)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 'c2' (uniform 2-component vector of float)
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0:49 Constant:
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0:49 2 (const int)
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0:51 Sequence
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0:51 move second child to first child (temp 4-component vector of float)
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0:51 'txval30' (temp 4-component vector of float)
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0:51 textureGather (global 4-component vector of float)
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0:51 Construct combined texture-sampler (temp sampler2D)
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0:51 'g_tTex2df4' (uniform texture2D)
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0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:51 'c2' (uniform 2-component vector of float)
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0:51 Constant:
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0:51 3 (const int)
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0:52 Sequence
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0:52 move second child to first child (temp 4-component vector of int)
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0:52 'txval31' (temp 4-component vector of int)
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0:52 textureGather (global 4-component vector of int)
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0:52 Construct combined texture-sampler (temp isampler2D)
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0:52 'g_tTex2di4' (uniform itexture2D)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 'c2' (uniform 2-component vector of float)
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0:52 Constant:
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0:52 3 (const int)
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0:53 Sequence
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0:53 move second child to first child (temp 4-component vector of uint)
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0:53 'txval32' (temp 4-component vector of uint)
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0:53 textureGather (global 4-component vector of uint)
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0:53 Construct combined texture-sampler (temp usampler2D)
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0:53 'g_tTex2du4' (uniform utexture2D)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 'c2' (uniform 2-component vector of float)
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0:53 Constant:
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0:53 3 (const int)
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0:57 Sequence
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 'txval40' (temp 4-component vector of float)
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0:57 textureGather (global 4-component vector of float)
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0:57 Construct combined texture-sampler (temp samplerCube)
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0:57 'g_tTexcdf4' (uniform textureCube)
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0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:57 'c3' (uniform 3-component vector of float)
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0:57 Constant:
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0:57 0 (const int)
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0:58 Sequence
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0:58 move second child to first child (temp 4-component vector of int)
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0:58 'txval41' (temp 4-component vector of int)
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0:58 textureGather (global 4-component vector of int)
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0:58 Construct combined texture-sampler (temp isamplerCube)
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0:58 'g_tTexcdi4' (uniform itextureCube)
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0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:58 'c3' (uniform 3-component vector of float)
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0:58 Constant:
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0:58 0 (const int)
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of uint)
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0:59 'txval42' (temp 4-component vector of uint)
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0:59 textureGather (global 4-component vector of uint)
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0:59 Construct combined texture-sampler (temp usamplerCube)
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0:59 'g_tTexcdu4' (uniform utextureCube)
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0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:59 'c3' (uniform 3-component vector of float)
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0:59 Constant:
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0:59 0 (const int)
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of float)
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0:61 'txval50' (temp 4-component vector of float)
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0:61 textureGather (global 4-component vector of float)
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0:61 Construct combined texture-sampler (temp samplerCube)
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0:61 'g_tTexcdf4' (uniform textureCube)
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0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:61 'c3' (uniform 3-component vector of float)
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0:61 Constant:
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0:61 1 (const int)
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0:62 Sequence
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0:62 move second child to first child (temp 4-component vector of int)
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0:62 'txval51' (temp 4-component vector of int)
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0:62 textureGather (global 4-component vector of int)
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0:62 Construct combined texture-sampler (temp isamplerCube)
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0:62 'g_tTexcdi4' (uniform itextureCube)
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0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:62 'c3' (uniform 3-component vector of float)
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0:62 Constant:
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0:62 1 (const int)
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0:63 Sequence
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0:63 move second child to first child (temp 4-component vector of uint)
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0:63 'txval52' (temp 4-component vector of uint)
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0:63 textureGather (global 4-component vector of uint)
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0:63 Construct combined texture-sampler (temp usamplerCube)
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0:63 'g_tTexcdu4' (uniform utextureCube)
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0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:63 'c3' (uniform 3-component vector of float)
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0:63 Constant:
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0:63 1 (const int)
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:65 'txval60' (temp 4-component vector of float)
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0:65 textureGather (global 4-component vector of float)
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0:65 Construct combined texture-sampler (temp samplerCube)
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0:65 'g_tTexcdf4' (uniform textureCube)
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0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:65 'c3' (uniform 3-component vector of float)
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0:65 Constant:
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0:65 2 (const int)
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0:66 Sequence
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0:66 move second child to first child (temp 4-component vector of int)
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0:66 'txval61' (temp 4-component vector of int)
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0:66 textureGather (global 4-component vector of int)
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0:66 Construct combined texture-sampler (temp isamplerCube)
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0:66 'g_tTexcdi4' (uniform itextureCube)
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0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:66 'c3' (uniform 3-component vector of float)
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0:66 Constant:
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0:66 2 (const int)
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0:67 Sequence
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0:67 move second child to first child (temp 4-component vector of uint)
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0:67 'txval62' (temp 4-component vector of uint)
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0:67 textureGather (global 4-component vector of uint)
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0:67 Construct combined texture-sampler (temp usamplerCube)
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0:67 'g_tTexcdu4' (uniform utextureCube)
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0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:67 'c3' (uniform 3-component vector of float)
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0:67 Constant:
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0:67 2 (const int)
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0:69 Sequence
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0:69 move second child to first child (temp 4-component vector of float)
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0:69 'txval70' (temp 4-component vector of float)
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0:69 textureGather (global 4-component vector of float)
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0:69 Construct combined texture-sampler (temp samplerCube)
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0:69 'g_tTexcdf4' (uniform textureCube)
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0:69 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:69 'c3' (uniform 3-component vector of float)
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0:69 Constant:
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0:69 3 (const int)
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0:70 Sequence
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0:70 move second child to first child (temp 4-component vector of int)
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0:70 'txval71' (temp 4-component vector of int)
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0:70 textureGather (global 4-component vector of int)
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0:70 Construct combined texture-sampler (temp isamplerCube)
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0:70 'g_tTexcdi4' (uniform itextureCube)
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0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:70 'c3' (uniform 3-component vector of float)
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0:70 Constant:
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0:70 3 (const int)
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0:71 Sequence
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0:71 move second child to first child (temp 4-component vector of uint)
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0:71 'txval72' (temp 4-component vector of uint)
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0:71 textureGather (global 4-component vector of uint)
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0:71 Construct combined texture-sampler (temp usamplerCube)
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0:71 'g_tTexcdu4' (uniform utextureCube)
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0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:71 'c3' (uniform 3-component vector of float)
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0:71 Constant:
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0:71 3 (const int)
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0:73 move second child to first child (temp 4-component vector of float)
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0:73 Color: direct index for structure (temp 4-component vector of float)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Constant:
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0:73 0 (const int)
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0:73 Constant:
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0:73 1.000000
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0:73 1.000000
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0:73 1.000000
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0:73 1.000000
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0:74 move second child to first child (temp float)
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0:74 Depth: direct index for structure (temp float FragDepth)
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0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:74 Constant:
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0:74 1 (const int)
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0:74 Constant:
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0:74 1.000000
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0:76 Branch: Return with expression
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0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'c1' (uniform float)
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0:? 'c2' (uniform 2-component vector of float)
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0:? 'c3' (uniform 3-component vector of float)
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0:? 'c4' (uniform 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:78 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:34 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval00' (temp 4-component vector of float)
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0:39 textureGather (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler2D)
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0:39 'g_tTex2df4' (uniform texture2D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 'c2' (uniform 2-component vector of float)
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0:39 Constant:
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0:39 0 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval01' (temp 4-component vector of int)
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0:40 textureGather (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler2D)
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0:40 'g_tTex2di4' (uniform itexture2D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 'c2' (uniform 2-component vector of float)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval02' (temp 4-component vector of uint)
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0:41 textureGather (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler2D)
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0:41 'g_tTex2du4' (uniform utexture2D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 'c2' (uniform 2-component vector of float)
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0:41 Constant:
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0:41 0 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'txval10' (temp 4-component vector of float)
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0:43 textureGather (global 4-component vector of float)
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0:43 Construct combined texture-sampler (temp sampler2D)
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0:43 'g_tTex2df4' (uniform texture2D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 'c2' (uniform 2-component vector of float)
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0:43 Constant:
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0:43 1 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of int)
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0:44 'txval11' (temp 4-component vector of int)
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0:44 textureGather (global 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isampler2D)
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0:44 'g_tTex2di4' (uniform itexture2D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 'c2' (uniform 2-component vector of float)
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0:44 Constant:
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0:44 1 (const int)
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of uint)
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0:45 'txval12' (temp 4-component vector of uint)
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0:45 textureGather (global 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usampler2D)
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0:45 'g_tTex2du4' (uniform utexture2D)
|
||||
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:45 'c2' (uniform 2-component vector of float)
|
||||
0:45 Constant:
|
||||
0:45 1 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp 4-component vector of float)
|
||||
0:47 'txval20' (temp 4-component vector of float)
|
||||
0:47 textureGather (global 4-component vector of float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2D)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:47 'c2' (uniform 2-component vector of float)
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp 4-component vector of int)
|
||||
0:48 'txval21' (temp 4-component vector of int)
|
||||
0:48 textureGather (global 4-component vector of int)
|
||||
0:48 Construct combined texture-sampler (temp isampler2D)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:48 'c2' (uniform 2-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp 4-component vector of uint)
|
||||
0:49 'txval22' (temp 4-component vector of uint)
|
||||
0:49 textureGather (global 4-component vector of uint)
|
||||
0:49 Construct combined texture-sampler (temp usampler2D)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:49 'c2' (uniform 2-component vector of float)
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child (temp 4-component vector of float)
|
||||
0:51 'txval30' (temp 4-component vector of float)
|
||||
0:51 textureGather (global 4-component vector of float)
|
||||
0:51 Construct combined texture-sampler (temp sampler2D)
|
||||
0:51 'g_tTex2df4' (uniform texture2D)
|
||||
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:51 'c2' (uniform 2-component vector of float)
|
||||
0:51 Constant:
|
||||
0:51 3 (const int)
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child (temp 4-component vector of int)
|
||||
0:52 'txval31' (temp 4-component vector of int)
|
||||
0:52 textureGather (global 4-component vector of int)
|
||||
0:52 Construct combined texture-sampler (temp isampler2D)
|
||||
0:52 'g_tTex2di4' (uniform itexture2D)
|
||||
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:52 'c2' (uniform 2-component vector of float)
|
||||
0:52 Constant:
|
||||
0:52 3 (const int)
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp 4-component vector of uint)
|
||||
0:53 'txval32' (temp 4-component vector of uint)
|
||||
0:53 textureGather (global 4-component vector of uint)
|
||||
0:53 Construct combined texture-sampler (temp usampler2D)
|
||||
0:53 'g_tTex2du4' (uniform utexture2D)
|
||||
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:53 'c2' (uniform 2-component vector of float)
|
||||
0:53 Constant:
|
||||
0:53 3 (const int)
|
||||
0:57 Sequence
|
||||
0:57 move second child to first child (temp 4-component vector of float)
|
||||
0:57 'txval40' (temp 4-component vector of float)
|
||||
0:57 textureGather (global 4-component vector of float)
|
||||
0:57 Construct combined texture-sampler (temp samplerCube)
|
||||
0:57 'g_tTexcdf4' (uniform textureCube)
|
||||
0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:57 'c3' (uniform 3-component vector of float)
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:58 Sequence
|
||||
0:58 move second child to first child (temp 4-component vector of int)
|
||||
0:58 'txval41' (temp 4-component vector of int)
|
||||
0:58 textureGather (global 4-component vector of int)
|
||||
0:58 Construct combined texture-sampler (temp isamplerCube)
|
||||
0:58 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:58 'c3' (uniform 3-component vector of float)
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:59 Sequence
|
||||
0:59 move second child to first child (temp 4-component vector of uint)
|
||||
0:59 'txval42' (temp 4-component vector of uint)
|
||||
0:59 textureGather (global 4-component vector of uint)
|
||||
0:59 Construct combined texture-sampler (temp usamplerCube)
|
||||
0:59 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:59 'c3' (uniform 3-component vector of float)
|
||||
0:59 Constant:
|
||||
0:59 0 (const int)
|
||||
0:61 Sequence
|
||||
0:61 move second child to first child (temp 4-component vector of float)
|
||||
0:61 'txval50' (temp 4-component vector of float)
|
||||
0:61 textureGather (global 4-component vector of float)
|
||||
0:61 Construct combined texture-sampler (temp samplerCube)
|
||||
0:61 'g_tTexcdf4' (uniform textureCube)
|
||||
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:61 'c3' (uniform 3-component vector of float)
|
||||
0:61 Constant:
|
||||
0:61 1 (const int)
|
||||
0:62 Sequence
|
||||
0:62 move second child to first child (temp 4-component vector of int)
|
||||
0:62 'txval51' (temp 4-component vector of int)
|
||||
0:62 textureGather (global 4-component vector of int)
|
||||
0:62 Construct combined texture-sampler (temp isamplerCube)
|
||||
0:62 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:62 'c3' (uniform 3-component vector of float)
|
||||
0:62 Constant:
|
||||
0:62 1 (const int)
|
||||
0:63 Sequence
|
||||
0:63 move second child to first child (temp 4-component vector of uint)
|
||||
0:63 'txval52' (temp 4-component vector of uint)
|
||||
0:63 textureGather (global 4-component vector of uint)
|
||||
0:63 Construct combined texture-sampler (temp usamplerCube)
|
||||
0:63 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:63 'c3' (uniform 3-component vector of float)
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:65 Sequence
|
||||
0:65 move second child to first child (temp 4-component vector of float)
|
||||
0:65 'txval60' (temp 4-component vector of float)
|
||||
0:65 textureGather (global 4-component vector of float)
|
||||
0:65 Construct combined texture-sampler (temp samplerCube)
|
||||
0:65 'g_tTexcdf4' (uniform textureCube)
|
||||
0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:65 'c3' (uniform 3-component vector of float)
|
||||
0:65 Constant:
|
||||
0:65 2 (const int)
|
||||
0:66 Sequence
|
||||
0:66 move second child to first child (temp 4-component vector of int)
|
||||
0:66 'txval61' (temp 4-component vector of int)
|
||||
0:66 textureGather (global 4-component vector of int)
|
||||
0:66 Construct combined texture-sampler (temp isamplerCube)
|
||||
0:66 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:66 'c3' (uniform 3-component vector of float)
|
||||
0:66 Constant:
|
||||
0:66 2 (const int)
|
||||
0:67 Sequence
|
||||
0:67 move second child to first child (temp 4-component vector of uint)
|
||||
0:67 'txval62' (temp 4-component vector of uint)
|
||||
0:67 textureGather (global 4-component vector of uint)
|
||||
0:67 Construct combined texture-sampler (temp usamplerCube)
|
||||
0:67 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:67 'c3' (uniform 3-component vector of float)
|
||||
0:67 Constant:
|
||||
0:67 2 (const int)
|
||||
0:69 Sequence
|
||||
0:69 move second child to first child (temp 4-component vector of float)
|
||||
0:69 'txval70' (temp 4-component vector of float)
|
||||
0:69 textureGather (global 4-component vector of float)
|
||||
0:69 Construct combined texture-sampler (temp samplerCube)
|
||||
0:69 'g_tTexcdf4' (uniform textureCube)
|
||||
0:69 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:69 'c3' (uniform 3-component vector of float)
|
||||
0:69 Constant:
|
||||
0:69 3 (const int)
|
||||
0:70 Sequence
|
||||
0:70 move second child to first child (temp 4-component vector of int)
|
||||
0:70 'txval71' (temp 4-component vector of int)
|
||||
0:70 textureGather (global 4-component vector of int)
|
||||
0:70 Construct combined texture-sampler (temp isamplerCube)
|
||||
0:70 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:70 'c3' (uniform 3-component vector of float)
|
||||
0:70 Constant:
|
||||
0:70 3 (const int)
|
||||
0:71 Sequence
|
||||
0:71 move second child to first child (temp 4-component vector of uint)
|
||||
0:71 'txval72' (temp 4-component vector of uint)
|
||||
0:71 textureGather (global 4-component vector of uint)
|
||||
0:71 Construct combined texture-sampler (temp usamplerCube)
|
||||
0:71 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:71 'c3' (uniform 3-component vector of float)
|
||||
0:71 Constant:
|
||||
0:71 3 (const int)
|
||||
0:73 move second child to first child (temp 4-component vector of float)
|
||||
0:73 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:73 Constant:
|
||||
0:73 0 (const int)
|
||||
0:73 Constant:
|
||||
0:73 1.000000
|
||||
0:73 1.000000
|
||||
0:73 1.000000
|
||||
0:73 1.000000
|
||||
0:74 move second child to first child (temp float)
|
||||
0:74 Depth: direct index for structure (temp float FragDepth)
|
||||
0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:74 Constant:
|
||||
0:74 1 (const int)
|
||||
0:74 Constant:
|
||||
0:74 1.000000
|
||||
0:76 Branch: Return with expression
|
||||
0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_sSamp2d' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'c1' (uniform float)
|
||||
0:? 'c2' (uniform 2-component vector of float)
|
||||
0:? 'c3' (uniform 3-component vector of float)
|
||||
0:? 'c4' (uniform 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 230
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 9 "txval00"
|
||||
Name 12 "g_tTex2df4"
|
||||
Name 16 "g_sSamp"
|
||||
Name 22 "c2"
|
||||
Name 29 "txval01"
|
||||
Name 32 "g_tTex2di4"
|
||||
Name 42 "txval02"
|
||||
Name 45 "g_tTex2du4"
|
||||
Name 52 "txval10"
|
||||
Name 59 "txval11"
|
||||
Name 65 "txval12"
|
||||
Name 71 "txval20"
|
||||
Name 78 "txval21"
|
||||
Name 84 "txval22"
|
||||
Name 90 "txval30"
|
||||
Name 97 "txval31"
|
||||
Name 103 "txval32"
|
||||
Name 109 "txval40"
|
||||
Name 112 "g_tTexcdf4"
|
||||
Name 119 "c3"
|
||||
Name 122 "txval41"
|
||||
Name 125 "g_tTexcdi4"
|
||||
Name 132 "txval42"
|
||||
Name 135 "g_tTexcdu4"
|
||||
Name 142 "txval50"
|
||||
Name 148 "txval51"
|
||||
Name 154 "txval52"
|
||||
Name 160 "txval60"
|
||||
Name 166 "txval61"
|
||||
Name 172 "txval62"
|
||||
Name 178 "txval70"
|
||||
Name 184 "txval71"
|
||||
Name 190 "txval72"
|
||||
Name 196 "PS_OUTPUT"
|
||||
MemberName 196(PS_OUTPUT) 0 "Color"
|
||||
MemberName 196(PS_OUTPUT) 1 "Depth"
|
||||
Name 198 "psout"
|
||||
Name 206 "g_sSamp2d"
|
||||
Name 209 "g_tTex1df4a"
|
||||
Name 210 "g_tTex1df4"
|
||||
Name 213 "g_tTex1di4"
|
||||
Name 216 "g_tTex1du4"
|
||||
Name 219 "g_tTex3df4"
|
||||
Name 222 "g_tTex3di4"
|
||||
Name 225 "g_tTex3du4"
|
||||
Name 227 "c1"
|
||||
Name 229 "c4"
|
||||
Decorate 12(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) Binding 0
|
||||
Decorate 32(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 45(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 112(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 125(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 135(g_tTexcdu4) DescriptorSet 0
|
||||
MemberDecorate 196(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 206(g_sSamp2d) DescriptorSet 0
|
||||
Decorate 209(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 209(g_tTex1df4a) Binding 1
|
||||
Decorate 210(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 210(g_tTex1df4) Binding 0
|
||||
Decorate 213(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 216(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 219(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 222(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 225(g_tTex3du4) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
10: TypeImage 6(float) 2D sampled format:Unknown
|
||||
11: TypePointer UniformConstant 10
|
||||
12(g_tTex2df4): 11(ptr) Variable UniformConstant
|
||||
14: TypeSampler
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_sSamp): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampledImage 10
|
||||
20: TypeVector 6(float) 2
|
||||
21: TypePointer UniformConstant 20(fvec2)
|
||||
22(c2): 21(ptr) Variable UniformConstant
|
||||
24: TypeInt 32 1
|
||||
25: 24(int) Constant 0
|
||||
27: TypeVector 24(int) 4
|
||||
28: TypePointer Function 27(ivec4)
|
||||
30: TypeImage 24(int) 2D sampled format:Unknown
|
||||
31: TypePointer UniformConstant 30
|
||||
32(g_tTex2di4): 31(ptr) Variable UniformConstant
|
||||
35: TypeSampledImage 30
|
||||
39: TypeInt 32 0
|
||||
40: TypeVector 39(int) 4
|
||||
41: TypePointer Function 40(ivec4)
|
||||
43: TypeImage 39(int) 2D sampled format:Unknown
|
||||
44: TypePointer UniformConstant 43
|
||||
45(g_tTex2du4): 44(ptr) Variable UniformConstant
|
||||
48: TypeSampledImage 43
|
||||
57: 24(int) Constant 1
|
||||
76: 24(int) Constant 2
|
||||
95: 24(int) Constant 3
|
||||
110: TypeImage 6(float) Cube sampled format:Unknown
|
||||
111: TypePointer UniformConstant 110
|
||||
112(g_tTexcdf4): 111(ptr) Variable UniformConstant
|
||||
115: TypeSampledImage 110
|
||||
117: TypeVector 6(float) 3
|
||||
118: TypePointer UniformConstant 117(fvec3)
|
||||
119(c3): 118(ptr) Variable UniformConstant
|
||||
123: TypeImage 24(int) Cube sampled format:Unknown
|
||||
124: TypePointer UniformConstant 123
|
||||
125(g_tTexcdi4): 124(ptr) Variable UniformConstant
|
||||
128: TypeSampledImage 123
|
||||
133: TypeImage 39(int) Cube sampled format:Unknown
|
||||
134: TypePointer UniformConstant 133
|
||||
135(g_tTexcdu4): 134(ptr) Variable UniformConstant
|
||||
138: TypeSampledImage 133
|
||||
196(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
197: TypePointer Function 196(PS_OUTPUT)
|
||||
199: 6(float) Constant 1065353216
|
||||
200: 7(fvec4) ConstantComposite 199 199 199 199
|
||||
202: TypePointer Function 6(float)
|
||||
206(g_sSamp2d): 15(ptr) Variable UniformConstant
|
||||
207: TypeImage 6(float) 1D sampled format:Unknown
|
||||
208: TypePointer UniformConstant 207
|
||||
209(g_tTex1df4a): 208(ptr) Variable UniformConstant
|
||||
210(g_tTex1df4): 208(ptr) Variable UniformConstant
|
||||
211: TypeImage 24(int) 1D sampled format:Unknown
|
||||
212: TypePointer UniformConstant 211
|
||||
213(g_tTex1di4): 212(ptr) Variable UniformConstant
|
||||
214: TypeImage 39(int) 1D sampled format:Unknown
|
||||
215: TypePointer UniformConstant 214
|
||||
216(g_tTex1du4): 215(ptr) Variable UniformConstant
|
||||
217: TypeImage 6(float) 3D sampled format:Unknown
|
||||
218: TypePointer UniformConstant 217
|
||||
219(g_tTex3df4): 218(ptr) Variable UniformConstant
|
||||
220: TypeImage 24(int) 3D sampled format:Unknown
|
||||
221: TypePointer UniformConstant 220
|
||||
222(g_tTex3di4): 221(ptr) Variable UniformConstant
|
||||
223: TypeImage 39(int) 3D sampled format:Unknown
|
||||
224: TypePointer UniformConstant 223
|
||||
225(g_tTex3du4): 224(ptr) Variable UniformConstant
|
||||
226: TypePointer UniformConstant 6(float)
|
||||
227(c1): 226(ptr) Variable UniformConstant
|
||||
228: TypePointer UniformConstant 7(fvec4)
|
||||
229(c4): 228(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(txval00): 8(ptr) Variable Function
|
||||
29(txval01): 28(ptr) Variable Function
|
||||
42(txval02): 41(ptr) Variable Function
|
||||
52(txval10): 8(ptr) Variable Function
|
||||
59(txval11): 28(ptr) Variable Function
|
||||
65(txval12): 41(ptr) Variable Function
|
||||
71(txval20): 8(ptr) Variable Function
|
||||
78(txval21): 28(ptr) Variable Function
|
||||
84(txval22): 41(ptr) Variable Function
|
||||
90(txval30): 8(ptr) Variable Function
|
||||
97(txval31): 28(ptr) Variable Function
|
||||
103(txval32): 41(ptr) Variable Function
|
||||
109(txval40): 8(ptr) Variable Function
|
||||
122(txval41): 28(ptr) Variable Function
|
||||
132(txval42): 41(ptr) Variable Function
|
||||
142(txval50): 8(ptr) Variable Function
|
||||
148(txval51): 28(ptr) Variable Function
|
||||
154(txval52): 41(ptr) Variable Function
|
||||
160(txval60): 8(ptr) Variable Function
|
||||
166(txval61): 28(ptr) Variable Function
|
||||
172(txval62): 41(ptr) Variable Function
|
||||
178(txval70): 8(ptr) Variable Function
|
||||
184(txval71): 28(ptr) Variable Function
|
||||
190(txval72): 41(ptr) Variable Function
|
||||
198(psout): 197(ptr) Variable Function
|
||||
13: 10 Load 12(g_tTex2df4)
|
||||
17: 14 Load 16(g_sSamp)
|
||||
19: 18 SampledImage 13 17
|
||||
23: 20(fvec2) Load 22(c2)
|
||||
26: 7(fvec4) ImageGather 19 23 25
|
||||
Store 9(txval00) 26
|
||||
33: 30 Load 32(g_tTex2di4)
|
||||
34: 14 Load 16(g_sSamp)
|
||||
36: 35 SampledImage 33 34
|
||||
37: 20(fvec2) Load 22(c2)
|
||||
38: 27(ivec4) ImageGather 36 37 25
|
||||
Store 29(txval01) 38
|
||||
46: 43 Load 45(g_tTex2du4)
|
||||
47: 14 Load 16(g_sSamp)
|
||||
49: 48 SampledImage 46 47
|
||||
50: 20(fvec2) Load 22(c2)
|
||||
51: 40(ivec4) ImageGather 49 50 25
|
||||
Store 42(txval02) 51
|
||||
53: 10 Load 12(g_tTex2df4)
|
||||
54: 14 Load 16(g_sSamp)
|
||||
55: 18 SampledImage 53 54
|
||||
56: 20(fvec2) Load 22(c2)
|
||||
58: 7(fvec4) ImageGather 55 56 57
|
||||
Store 52(txval10) 58
|
||||
60: 30 Load 32(g_tTex2di4)
|
||||
61: 14 Load 16(g_sSamp)
|
||||
62: 35 SampledImage 60 61
|
||||
63: 20(fvec2) Load 22(c2)
|
||||
64: 27(ivec4) ImageGather 62 63 57
|
||||
Store 59(txval11) 64
|
||||
66: 43 Load 45(g_tTex2du4)
|
||||
67: 14 Load 16(g_sSamp)
|
||||
68: 48 SampledImage 66 67
|
||||
69: 20(fvec2) Load 22(c2)
|
||||
70: 40(ivec4) ImageGather 68 69 57
|
||||
Store 65(txval12) 70
|
||||
72: 10 Load 12(g_tTex2df4)
|
||||
73: 14 Load 16(g_sSamp)
|
||||
74: 18 SampledImage 72 73
|
||||
75: 20(fvec2) Load 22(c2)
|
||||
77: 7(fvec4) ImageGather 74 75 76
|
||||
Store 71(txval20) 77
|
||||
79: 30 Load 32(g_tTex2di4)
|
||||
80: 14 Load 16(g_sSamp)
|
||||
81: 35 SampledImage 79 80
|
||||
82: 20(fvec2) Load 22(c2)
|
||||
83: 27(ivec4) ImageGather 81 82 76
|
||||
Store 78(txval21) 83
|
||||
85: 43 Load 45(g_tTex2du4)
|
||||
86: 14 Load 16(g_sSamp)
|
||||
87: 48 SampledImage 85 86
|
||||
88: 20(fvec2) Load 22(c2)
|
||||
89: 40(ivec4) ImageGather 87 88 76
|
||||
Store 84(txval22) 89
|
||||
91: 10 Load 12(g_tTex2df4)
|
||||
92: 14 Load 16(g_sSamp)
|
||||
93: 18 SampledImage 91 92
|
||||
94: 20(fvec2) Load 22(c2)
|
||||
96: 7(fvec4) ImageGather 93 94 95
|
||||
Store 90(txval30) 96
|
||||
98: 30 Load 32(g_tTex2di4)
|
||||
99: 14 Load 16(g_sSamp)
|
||||
100: 35 SampledImage 98 99
|
||||
101: 20(fvec2) Load 22(c2)
|
||||
102: 27(ivec4) ImageGather 100 101 95
|
||||
Store 97(txval31) 102
|
||||
104: 43 Load 45(g_tTex2du4)
|
||||
105: 14 Load 16(g_sSamp)
|
||||
106: 48 SampledImage 104 105
|
||||
107: 20(fvec2) Load 22(c2)
|
||||
108: 40(ivec4) ImageGather 106 107 95
|
||||
Store 103(txval32) 108
|
||||
113: 110 Load 112(g_tTexcdf4)
|
||||
114: 14 Load 16(g_sSamp)
|
||||
116: 115 SampledImage 113 114
|
||||
120: 117(fvec3) Load 119(c3)
|
||||
121: 7(fvec4) ImageGather 116 120 25
|
||||
Store 109(txval40) 121
|
||||
126: 123 Load 125(g_tTexcdi4)
|
||||
127: 14 Load 16(g_sSamp)
|
||||
129: 128 SampledImage 126 127
|
||||
130: 117(fvec3) Load 119(c3)
|
||||
131: 27(ivec4) ImageGather 129 130 25
|
||||
Store 122(txval41) 131
|
||||
136: 133 Load 135(g_tTexcdu4)
|
||||
137: 14 Load 16(g_sSamp)
|
||||
139: 138 SampledImage 136 137
|
||||
140: 117(fvec3) Load 119(c3)
|
||||
141: 40(ivec4) ImageGather 139 140 25
|
||||
Store 132(txval42) 141
|
||||
143: 110 Load 112(g_tTexcdf4)
|
||||
144: 14 Load 16(g_sSamp)
|
||||
145: 115 SampledImage 143 144
|
||||
146: 117(fvec3) Load 119(c3)
|
||||
147: 7(fvec4) ImageGather 145 146 57
|
||||
Store 142(txval50) 147
|
||||
149: 123 Load 125(g_tTexcdi4)
|
||||
150: 14 Load 16(g_sSamp)
|
||||
151: 128 SampledImage 149 150
|
||||
152: 117(fvec3) Load 119(c3)
|
||||
153: 27(ivec4) ImageGather 151 152 57
|
||||
Store 148(txval51) 153
|
||||
155: 133 Load 135(g_tTexcdu4)
|
||||
156: 14 Load 16(g_sSamp)
|
||||
157: 138 SampledImage 155 156
|
||||
158: 117(fvec3) Load 119(c3)
|
||||
159: 40(ivec4) ImageGather 157 158 57
|
||||
Store 154(txval52) 159
|
||||
161: 110 Load 112(g_tTexcdf4)
|
||||
162: 14 Load 16(g_sSamp)
|
||||
163: 115 SampledImage 161 162
|
||||
164: 117(fvec3) Load 119(c3)
|
||||
165: 7(fvec4) ImageGather 163 164 76
|
||||
Store 160(txval60) 165
|
||||
167: 123 Load 125(g_tTexcdi4)
|
||||
168: 14 Load 16(g_sSamp)
|
||||
169: 128 SampledImage 167 168
|
||||
170: 117(fvec3) Load 119(c3)
|
||||
171: 27(ivec4) ImageGather 169 170 76
|
||||
Store 166(txval61) 171
|
||||
173: 133 Load 135(g_tTexcdu4)
|
||||
174: 14 Load 16(g_sSamp)
|
||||
175: 138 SampledImage 173 174
|
||||
176: 117(fvec3) Load 119(c3)
|
||||
177: 40(ivec4) ImageGather 175 176 76
|
||||
Store 172(txval62) 177
|
||||
179: 110 Load 112(g_tTexcdf4)
|
||||
180: 14 Load 16(g_sSamp)
|
||||
181: 115 SampledImage 179 180
|
||||
182: 117(fvec3) Load 119(c3)
|
||||
183: 7(fvec4) ImageGather 181 182 95
|
||||
Store 178(txval70) 183
|
||||
185: 123 Load 125(g_tTexcdi4)
|
||||
186: 14 Load 16(g_sSamp)
|
||||
187: 128 SampledImage 185 186
|
||||
188: 117(fvec3) Load 119(c3)
|
||||
189: 27(ivec4) ImageGather 187 188 95
|
||||
Store 184(txval71) 189
|
||||
191: 133 Load 135(g_tTexcdu4)
|
||||
192: 14 Load 16(g_sSamp)
|
||||
193: 138 SampledImage 191 192
|
||||
194: 117(fvec3) Load 119(c3)
|
||||
195: 40(ivec4) ImageGather 193 194 95
|
||||
Store 190(txval72) 195
|
||||
201: 8(ptr) AccessChain 198(psout) 25
|
||||
Store 201 200
|
||||
203: 202(ptr) AccessChain 198(psout) 57
|
||||
Store 203 199
|
||||
204:196(PS_OUTPUT) Load 198(psout)
|
||||
ReturnValue 204
|
||||
FunctionEnd
|
||||
Loading…
Add table
Add a link
Reference in a new issue