HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
This commit is contained in:
parent
7f702124ec
commit
7dc630f3da
93 changed files with 951 additions and 495 deletions
|
|
@ -246,7 +246,7 @@ gl_FragCoord origin is upper left
|
|||
0:45 0.000000
|
||||
0:45 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (out float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -499,7 +499,7 @@ gl_FragCoord origin is upper left
|
|||
0:45 0.000000
|
||||
0:45 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (out float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue