HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
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93 changed files with 951 additions and 495 deletions
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@ -17,13 +17,13 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:19 Sequence
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0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:19 Branch: Return
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'TestUF' (uniform 4-component vector of float)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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@ -47,22 +47,22 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:19 Sequence
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0:19 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:19 Branch: Return
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'TestUF' (uniform 4-component vector of float)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 27
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// Id's are bound by 29
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 19
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EntryPoint Fragment 4 "main" 19 28
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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@ -71,8 +71,9 @@ gl_FragCoord origin is upper left
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Name 19 "@entryPointOutput"
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Name 24 "TestTexture"
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Name 26 "TestUF"
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Decorate 19(@entryPointOutput) Location 0
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Name 28 "Color"
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Decorate 24(TestTexture) DescriptorSet 0
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Decorate 28(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -92,6 +93,8 @@ gl_FragCoord origin is upper left
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24(TestTexture): 23(ptr) Variable UniformConstant
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25: TypePointer UniformConstant 7(fvec4)
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26(TestUF): 25(ptr) Variable UniformConstant
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27: TypePointer Output 7(fvec4)
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28(Color): 27(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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10(psout): 9(ptr) Variable Function
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