HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
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93 changed files with 951 additions and 495 deletions
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@ -33,11 +33,12 @@ gl_FragCoord origin is upper left
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0:127 1.000000
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0:129 Sequence
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0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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@ -77,20 +78,21 @@ gl_FragCoord origin is upper left
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0:127 1.000000
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0:129 Sequence
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0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 30
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// Id's are bound by 34
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 27
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EntryPoint Fragment 4 "main" 27 31 33
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "thisLineIs"
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@ -99,8 +101,11 @@ gl_FragCoord origin is upper left
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MemberName 12(PS_OUTPUT) 1 "Depth"
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Name 14 "psout"
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Name 27 "@entryPointOutput"
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Name 31 "Color"
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Name 33 "Depth"
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MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 27(@entryPointOutput) Location 0
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Decorate 31(Color) Location 0
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Decorate 33(Depth) BuiltIn FragDepth
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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@ -118,6 +123,10 @@ gl_FragCoord origin is upper left
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24: TypePointer Function 10(float)
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26: TypePointer Output 12(PS_OUTPUT)
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27(@entryPointOutput): 26(ptr) Variable Output
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30: TypePointer Output 11(fvec4)
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31(Color): 30(ptr) Variable Output
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32: TypePointer Output 10(float)
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33(Depth): 32(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(thisLineIs): 7(ptr) Variable Function
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