HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
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93 changed files with 951 additions and 495 deletions
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@ -110,13 +110,13 @@ gl_FragCoord origin is upper left
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0:47 'e2_11' (temp float)
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'idx' (uniform int)
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0:? 'um' (uniform 3X2 matrix of float)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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@ -233,22 +233,22 @@ gl_FragCoord origin is upper left
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0:47 'e2_11' (temp float)
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'idx' (uniform int)
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0:? 'um' (uniform 3X2 matrix of float)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 74
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// Id's are bound by 76
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 71
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EntryPoint Fragment 4 "main" 71 75
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "e1_00"
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@ -275,7 +275,8 @@ gl_FragCoord origin is upper left
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MemberName 62(PS_OUTPUT) 0 "Color"
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Name 64 "psout"
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Name 71 "@entryPointOutput"
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Decorate 71(@entryPointOutput) Location 0
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Name 75 "Color"
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Decorate 75(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -316,6 +317,8 @@ gl_FragCoord origin is upper left
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68: TypePointer Function 61(fvec4)
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70: TypePointer Output 62(PS_OUTPUT)
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71(@entryPointOutput): 70(ptr) Variable Output
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74: TypePointer Output 61(fvec4)
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75(Color): 74(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(e1_00): 7(ptr) Variable Function
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